They do, but it could be native with just a lot of shader aliasing maybe?.
Is it me or the colours are quite muted and non-contrasty, and the lighting not as in your face as other games which makes it look a little bit flat? Pre-alpha so it doesn't really matter, I guess.
I loved the vibrant colours in the Uncharted games and it would be a shame if ND went for a more muted, more 'realistic' colour palette, going for dark and gritty like everyone else. Who wants bloody reality anyway??The black levels in the video weren't set right, so it will look a bit more desaturated than the final game, but the color palette of that level certainly has a desaturated feel to it as it starts at night, but by the end of the level things start getting brighter as the level ends in daytime. Uncharted games always have a variety of different looking levels so it's a bit early to judge it as everything we've seen so far comes from this same level.
1080p + fancy AA. I'll let someone else tackle the 'fancy' part.
The RGB levels aren't matched in the video (at least the gamersyde video) so it looks washed out. You can tell by inspecting it with a histogram.Is it me or the colours are quite muted and non-contrasty, and the lighting not as in your face as other games which makes it look a little bit flat? Pre-alpha so it doesn't really matter, I guess.
No need, this is a colour corrected video and the best one around.The RGB levels aren't matched in the video (at least the gamersyde video) so it looks washed out. You can tell by inspecting it with a histogram.
I'm gonna try to re-encode the video and preserve as much detail as possible, but it's hard to do while keeping the size reasonable because the video was already encoded/compressed. My encode will probably be a bit larger than the gamersyde video (my guess is ~2GB).
Was that re-encoded? 3.81GB is excessive IMO. At most you'd need 2.5GB for a 'transparent' encode. Even 2GB looks very close.No need, this is a colour corrected video and the best one around.
https://mega.co.nz/#!NBcA3BiK!AB4PDO0ni2ZvTPDpjXmsQRu2Ttaw-KuvAZFMtlDQdwo
Damn, wish I knew they were working on this. I haven't actually started encoding the video, but I spent a while figuring out how to fix it, and then doing a few test encodes to determine how much bitrate was needed. Oh well, saves me some bandwidth.gamersyde have now a colour corrected video as well for download...
Damn, wish I knew they were working on this. I haven't actually started encoding the video, but I spent a while figuring out how to fix it, and then doing a few test encodes to determine how much bitrate was needed. Oh well, saves me some bandwidth.
Ya, the video is HQ so it's good enough for judging IQ. I didn't want to cause any artifacts from additional compression. CRF 18 would introduce a bunch of artifacts on close inspection (blocking, edge shimmer etc.), but would probably be good enough for the average joe.I agree for viewing purposes, but for analyzing the footage for resolution, AA, frame rate, etc, 18 may be a bit high
Zero aliasing. I'd go with PR bullshots.Is anyone able to tell the resolution based off the following screenshots from the (supposed) Japanese PS4 build of Witcher 3?
Too small! Needs to be native sized. Even if rendered with no AA, downscaling from 1080p to 360p introduces 9x supersampled antialiasing!Or this one, has PS4 buttons : http://www.famitsu.com/images/000/064/728/l_54598a7914577.jpg