Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

Does the PS3 version of BF3 still use MLAA? It looks surprisingly good to me... one of the better MLAA implementations IMO. I thought day-time levels would look really jaggy, but that's not the case.

Anyway, very nice job on BF3 on consoles DICE. Pretty solid framerate, minimal tearing, excellent lighting, some great textures and nice AA - all at essentially full 720p.
 
Anyone have any good screens for Sonic Generations? I'm curious to see if they made any improvements to the Hedgehog engine since Sonic Unleashed. I know the first, early, demo had frame rate issues, so maybe they couldn't really up the rez much if at all.
 
Looks like PS3 wins the texture battle hands down again, at least with the 360 version running from disc. Later on, it looked like the texture bugs on 360 were fixed with it installed, so... dunno if that puts it at a tie between the two should you install it. A lot of the non-close-up views didn't seem to have a problem, so they looked kinda the same.

PS3 version looks a lot more aliased, probably the same situation as previous games from Bethesda (no AA). Effects and LOD transition looked about the same. Shadowing looked horrible on both platforms.

I'm almost sure ps3 use a sort of AA this time...:
http://www.youtube.com/user/HighscoreHeroes#p/search/0/evJKLsJnwks
 

The compression in this video is pretty horrendous compared to the other comparison vid (not that it's perfect either, so who knows). The aliasing is just quite noticeable there, particularly with the building geometry (lots of flickering around 21 seconds in various spots). I can just barely make out the edge aliasing along the cart's wooden frame at the bottom of the screen around 4:30 or so in the youtube vid, but everything is really smudged from compression.

64097457.jpg


If they are using an edge post-process, it'd be hard to tell from the smudging and limited colour palette. I just know that I'm seeing the edges in a number of spots from time to time. :p
 
The compression in this video is pretty horrendous compared to the other comparison vid. The aliasing is quite noticeable there, particularly with the building geometry (lots of flickering). I can just barely make out the edge aliasing along the cart's wooden frame at the bottom of the screen around 4:30 or so in the youtube vid, but everything is really smudged from compression.

Eh, imho, custom AA we know isn't exactly flawless, especially in particular scene. A pity I'm unable to give a grabs, but I can't believe it's no AA at all, whether custom AA it can to consider 'AA', but the jaggies in the lines even in a bad compression are impossible to hide.
 
The compression in this video is pretty horrendous compared to the other comparison vid. The aliasing is quite noticeable there, particularly with the building geometry (lots of flickering around 21 seconds in various spots). I can just barely make out the edge aliasing along the cart's wooden frame at the bottom of the screen around 4:30 or so in the youtube vid, but everything is really smudged from compression.

64097457.jpg

Seem FXAA to me; smooth the jaggies in the angles but no cover the aliasing artifact at all, when work bad. Obviously I'm talking only from my 'training eyes' perspective. Do you could to grab the character editor? Because there the IQ appears really clean to be no AA at all.
 
The main problem for analysis on my end is that if I use full-screen, it's going to do additional upscaling to my 1080p screen, so even that's a little suspect. Could try something else in a bit when I have time, but anyways, I'd have expected edge shimmer to be less of a problem for FXAA.

I'd wait for higher quality capture anyway before ruling in or out the presence of post-AA for sure, so I'll take back the no AA comment for now. The only conclusive thing is the presence of shimmering and a number of edges that clearly haven't been AA'd.
 
Looks like PS3 wins the texture battle hands down again, at least with the 360 version running from disc. Later on, it looked like the texture bugs on 360 were fixed with it installed, so... dunno if that puts it at a tie between the two should you install it. A lot of the non-close-up views didn't seem to have a problem, so they looked kinda the same.

PS3 version looks a lot more aliased, probably the same situation as previous games from Bethesda (no AA). Effects and LOD transition looked about the same. Shadowing looked horrible on both platforms.

So the texture bug is fixed with the game installed? I thought it was the opposite :?:

So basically other than the aliasing, it's a wash? (Assuming the texture bug is fixed on the 360 version). Is it true HDR is missing from the 360 version? Thanks Al.

Watching the walkthroughs on the net, it's the same package of the previous bethesda job: maybe a bit better fps on the ps3 (compared to the previous), but I easily said 360 best fps & input lag controls (vsync drop in the struggle scene vs ps3 lag), ps3 seem to have a better IQ in general (& now custom AA, of course 4xmsaa on 360 is an another story), but the control sometimes become really clunky on the ps3. I can't to say honestly how has turned out better... I mean, from a playable perspective it's clear input lag it's all above the rest, but ps3 version is really attractive for the IQ...

I'm sorry but I'm really not sure what you're trying to say here. Are you saying you could tell the amount of input lag just by the videos on the net?

All I really care about is performance (frame rate, tearing, etc), missing effects (no HDR?), and textures. If there isn't a huge difference then great, I'll be happy with either version. However I just don't want to get a lesser version when I have options.

Edit: Also if I shouldn't be asking these questions, I apologize. In no way am I trying to start any kind of comparison contest or anything, I'm just genuinely curious since I'm picking this up tonight.
 
So the texture bug is fixed with the game installed? I thought it was the opposite :?:

So basically other than the aliasing, it's a wash? (Assuming the texture bug is fixed on the 360 version). Is it true HDR is missing from the 360 version? Thanks Al.



I'm sorry but I'm really not sure what you're trying to say here. Are you saying you could tell the amount of input lag just by the videos on the net?

All I really care about is performance (frame rate, tearing, etc), missing effects (no HDR?), and textures. If there isn't a huge difference then great, I'll be happy with either version. However I just don't want to get a lesser version when I have options.

360 better response of controls, less pop in & texture streaming, vsync drop to maintain stable fps, 4xmsaa; ps3 hd texture, HDR (judging only by the video comparison), maybe custom AA, triple buffer but input lag in fps & controls seems evident.

To reply to you: yes, we can have an idea. When the character looks around, on 360 the response seems more fluid & less stuttering; on the ps3 dips & it's less smooth enough to notice with a training eye. Of course, for now I can only to talk for impressions because it's too early to see a fairly comparison with tools. I will be happy to wrong about ps3 version, but knowing how the engine turn out on the ps3, I think it's almost sure.
 
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360 better response of controls, less pop in & texture streaming, vsync drop to maintain stable fps, 4xmsaa; ps3 hd texture, HDR (judging only by the video comparison), maybe custom AA, triple buffer but input lag in fps & response of controls for this.

Thanks, think I'll wait for other impressions as well though. Just read on another site that HDR is in the 360 version and the textures are the same when the texture bug isn't occurring.

Unless it was revealed before, how can you tell they are using triple buffering just from a video?

In some ways, having both consoles to pick from can be troubling. :p

Edit:

To reply to you: yes, we can have an idea. When the character looks around, on 360 the response seems more fluid & less stuttering; on the ps3 dips & it's less smooth enough to notice with a training eye. Of course, for now I can only to talk for impressions because it's too early to see a fairly comparison with tools.

That just sounds like a lower frame rate in the PS3 version, which I guess can effect controller response, but that's different than actually measuring input lag IMO.
 
Is it true HDR is missing from the 360 version? Thanks Al.

Where'd you hear that? There is some slight tone-mapping happening at one point in the vid, but otherwise, the exposure level sometimes completely washes out textures on both platforms, at least more so on PS3 in the nowgamer gallery (not indicative of HDR at all). Anyways, will have to wait until I see proper capture footage rather than grabs.
 
Thanks, think I'll wait for other impressions as well though. Just read on another site that HDR is in the 360 version and the textures are the same when the texture bug isn't occurring.

Unless it was revealed before, how can you tell they are using triple buffering just from a video?

In some ways, having both consoles to pick from can be troubling. :p

Edit:



That just sounds like a lower frame rate in the PS3 version, which I guess can effect controller response, but that's different than actually measuring input lag IMO.
I know but I hardly seen games with worst fps to have better input lag. About HDR, I'm not so sure about 360, what is it the source, bethesda? I can wrong of course; to me the environment light are a bit off compared to ps3, at least in the only face off available on the net.
http://www.youtube.com/watch?feature=player_embedded&v=55P2W3F26sA
 
Where'd you hear that? There is some slight tone-mapping happening at one point in the vid, but otherwise, the exposure level sometimes completely washes out textures on both platforms (not indicative of HDR at all). Anyways, will have to wait until I see proper capture footage.

Here:

HDR on ps3 but not on 360

I asked other people who aren't on lock down like I am and none of them knew enough to tell me. Other than the initial launch trailer, I really haven't seen much of the game TBH. I have the walk through downloaded at home and have yet to watch it all, keep getting distracted. :p

Either way I'm sure I'll have my OCD sorted out by tonight. Thanks for the input Al. :smile:
 
Ah, here's an article that's clearer regarding the 360 texture issues: http://www.gamersmint.com/xbox-360-version-skyrim-has-texture-loading-issues

Weird........ So the installation is worse. :???: Maybe they haven't optimized at all for HDD install (ala Halo 3) i.e. the game normally accesses the disc and HDD cache, but installed, it's trying to access both spots, which are now on the HDD-only. (Come on Beth, it's 2011 ffs :p)

Sorry about the confusion.
 
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