If Bethesda is indeed using FXAA for the PS3 build, I find it a little perplexing why they didn't just opt for the tried-and-true Edge MLAA solution that so many PS3 titles use nowadays. It may be heavier in terms of SPU usage, but it seems doubtful that they're so already so taxed or maxed-out in terms of SPU cycles w/ Skyrim that they couldn't fit Cell MLAA within their performandce budget and had to use FXAA instead (which presumably taxes the GPU instead).
The PS3 version of Skyrim seems to pop more because of its more prominent bloom effects, but whether or not it looks good or gets tiring over time is up to the individual.
Oh, I know what HDR's purpose is. I also know that it's not always implemented well... or in accordance to everyone's taste. Bloom lighting is a typical component of HDR that, like it or not, obscures details by its very nature. Again, it's not always implemented well, or to every individual's taste. The 360 version of the Modern Warfare titles are one example I can think of off the top of my head where the bloom effects might be overdone to some people.Somehow I don't think you're getting the point of what HDR is for... or at least proper HDR rendering. The lighting shouldn't stay overexposed and washed out; it just ruins the textures and well... the scene. The bloom shouldn't be a bleeding mess either.
The PS3 version of Skyrim seems to pop more because of its more prominent bloom effects, but whether or not it looks good or gets tiring over time is up to the individual.