Rage HD Screenshot Comparison: PS3 Vs Xbox 360
http://www.nowgamer.com/news/1078812/rage_hd_screenshot_comparison_ps3_vs_xbox_360.html
http://www.nowgamer.com/news/1078812/rage_hd_screenshot_comparison_ps3_vs_xbox_360.html
Downscaler at work on PS3 shot.
http://www.nowgamer.com/siteimage/scale/0/0/296052.png
http://www.nowgamer.com/siteimage/scale/0/0/296013.png
Both have dynamic scaling. Looks like it's just in the horizontal dimension. In these particular shots, the engine has gone down to 1152x720 for 360 and 640x720 on PS3.
Both have dynamic scaling. Looks like it's just in the horizontal dimension. In these particular shots, the engine has gone down to 1152x720 for 360 and 640x720 on PS3.
Captures from cutscenes should provide that. FOV should be the same. Why change it from one game to another? Oh, I guess there are performance reasons to shirnk FOV a bit. But that could be detected by horizontal changes. A stretched 704p image with the same FOV would have the same horizontal content and would match up when stretched vertically. If the 720p image is a larger render area and not upscaled, it won't match on the vertical. If the 720p is a different FOV, it won't match on the vertical or horizontal.If they were perfectly matched. I'm also not certain how one might handle FOV with resolution as well.
so did they drop the TAA in this? Some ppl said the ghosting is gone. If I remember correctly, C2 edge detection aa was actually FXAA1, + TAA. It was the first game that use FXAA on console atleast. Wonder if they just go with the newer version of FXAA.
FXAA1? From what I remember C2 use simple TAA+ghost in motion & no more... by the way, on 360 at least, it seem to use the same.
Didn't notice any ghosting in the 360 version .
Pretty glad if you can post some of more concrete about what you didn't notice, just to see with my eyes; honestly from what I see, seem exactly the same custom AA seen in crysis 2 & no more imho.
FXAA1? From what I remember C2 use simple TAA+ghost in motion & no more... by the way, on 360 at least, it seem to use the same.
Pretty glad if you can post some of more concrete about what you didn't notice, just to see with my eyes; honestly from what I see, seem exactly the same custom AA seen in crysis 2 & no more imho.