Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. Kasersky

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    its 60hz
     
  2. TheAlSpark

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    Just realized there's the Fable III demo up on XBLM, so I had only a brief peek today. It looks like it may be the same resolution as Fable II, but the AA is different (not 2xMSAA) - it's some sort of temporal AA. It behaves a bit differently than in Reach, so it may have different threshold settings of a sort or perhaps a different blend operation. It's similar.
     
  3. kagemaru

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    Well that explains a few things, thanks Al.

    Still shake my head at how poorly optimized the game seems sometimes.
     
  4. Kasersky

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    i played though it on PC and i can confirm it definitely has some wonky AA for pc as well. AA falls apart when you're moving but when stationary it sort of works.
     
  5. jaidek

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  6. TheAlSpark

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    Explodemon (PSN) - 1280x720 (noAA). Stay tuned for more... :)
     
  7. Gitaroo

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    does bloody rayne has AA?
     
  8. assurdum

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    Umm I'm surprised. From what I have seen in the youtube walkthrough, 360 seem to keep vsync enough good to complain of something, I can't to say otherwise for the ps3, at least the video captures has something wrong, but I doubt it.
     
  9. Rangers

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    Just randomly noticed, while reading BF3 dev twitter exchanges, that a Brink dev admitted Brink used dynamic resolution scaling (down to 50%!)

    https://twitter.com/#!/pixelmager/status/111187975756460032

    My question is, did anybody on DF, B3D, anywhere, even notice (I checked Eurogamers face off, there's no mention)? If not, what does that say about how noticeable dynamic res scaling is?

    And some other tweets about it, suggesting it's common and difficult to notice

    https://twitter.com/#!/msinilo/status/111188667741110272

    https://twitter.com/#!/msinilo/status/111188421711642628

    Maybe this belongs in game tech thread?

    Late edit: It does seem Eurogamer (Alstrong :razz:) somewhat noticed the scaling:

    So maybe this whole post is pointless...still they never explicitly called it out and I wasn't aware...

    Couldn't dynamic scaling be noticed easily in framebuffer grabs of so called "busy" scenes?

    Makes me wonder if there are other games using dynamic res scaling that flew completely under the radar.
     
    #1389 Rangers, Sep 8, 2011
    Last edited by a moderator: Sep 8, 2011
  10. N_B

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    The res in the face off was corrected from 1024x720 to 1120x720, so maybe those are possible resolutions.

    Assuming it's always 720 vertical, 50% = 640x720 at lowest :eek:

    There's no comparison gallery for brink so can't check..
     
  11. TheAlSpark

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    The original finding was 1120 on 360. It was just a brainfart when the article was written.

    Well, keep in mind that Brink is also using FXAA, so it would have been that much more difficult to find an appropriate edge amidst the explosions and what not. It was hard to prove.

    As for other games doing it, it's not really new. Several games in the last gen did it, although it was easier (same on RSX). Or rather... the way the 360 hardware is implemented, you have to give up the hardware scaling as you have to do the dynamic res then scale in software to the output. The gamefest presentation last year covered the reason for it. Next gen, I expect them to fix that back.
     
  12. Sigfried1977

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    About as much AA as any other polygon devoid 2d game. It's perfectly smooth looking.
     
  13. Rolf N

    Rolf N Recurring Membmare
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    Is there a final word on Resistance 3? It does look a little blurrier than the first two games, if my memory doesn't play tricks on me. Could be the same as R&C: A Crack In Time.
     
  14. Kasersky

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  15. Reiko

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    [​IMG]

    Resident Evil 4 HD... 720p, No AA, and specular mapping removed...-_-
     
  16. Gitaroo

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    hm.... something tells me it might be based of PC/PS2 verison...... turd port.
     
  17. Nesh

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    Why was specular mapping removed? And why no AA?? Its a Gamecube game for God's sakes
     
  18. kagemaru

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    Actually it's based off the GC version. Most of the cut-scenes are real time, not pre-rendered as in the PS2/PC, and most of the lighting is also included (which was also missing from the PS2/PC ports).
     
  19. Sigfried1977

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    Doesn't seem like it's missing anything to be honest. RE4 on the Gamecube wasn't heavy on texture trickery (with specular highlights simply painted into the color channel in most cases if memory serves me right). It just had some damn good character models and the art worked well with SD resolutions.
    At least on HDTVs, the GC version looks positively hideous now.
     
  20. kagemaru

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    I actually read that RE4 isn't even native 720p. Anyone able to confirm this?
     
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