anyone know child of eden spec? 30 or 60 fps?
its 60hz
anyone know child of eden spec? 30 or 60 fps?
Just realized there's the Fable III demo up on XBLM, so I had only a brief peek today. It looks like it may be the same resolution as Fable II, but the AA is different (not 2xMSAA) - it's some sort of temporal AA. It behaves a bit differently than in Reach, so it may have different threshold settings of a sort or perhaps a different blend operation. It's similar.
Just realized there's the Fable III demo up on XBLM, so I had only a brief peek today. It looks like it may be the same resolution as Fable II, but the AA is different (not 2xMSAA) - it's some sort of temporal AA. It behaves a bit differently than in Reach, so it may have different threshold settings of a sort or perhaps a different blend operation. It's similar.
The guys over at GameBlurb just posted up their comparison of Dead Island. Overall, pretty close visually but they do mention both versions screen tear really bad. Looking forward to seeing DF's analysis.
GameBlurb: Versus - Dead Island Screenshot Comparison [HDMI/720p]
@repi we used it on Brink as well, down to 50% res. Helps with unpredictable scenes, like multiple explosions etc. Better lowres than choppy
At times it feels that the game is actually dynamically switching from a relatively low resolution to an even lower one.
Well, keep in mind that Brink is also using FXAA, so it would have been that much more difficult to find an appropriate edge amidst the explosions and what not. It was hard to prove.Couldn't dynamic scaling be noticed easily in framebuffer grabs of so called "busy" scenes?
does bloody rayne has AA?
Is there a final word on Resistance 3? It does look a little blurrier than the first two games, if my memory doesn't play tricks on me. Could be the same as R&C: A Crack In Time.
Resident Evil 4 HD... 720p, No AA, and specular mapping removed...-_-
hm.... something tells me it might be based of PC/PS2 verison...... turd port.
Resident Evil 4 HD... 720p, No AA, and specular mapping removed...-_-