Not quite... the dithering effect in GTA4 was on textures...
It was on the shadows too, they were the worst offenders.
Not quite... the dithering effect in GTA4 was on textures...
It was on the shadows too, they were the worst offenders.
It's been updated again.Then there seem to be some inconsistencies found within the 360 version then if during some playthroughs it changes. And with regards to motion blur, my PS3 copy most definitely has the motion blur effect. Now if they are different in intensity between versions, I wouldn't know.
UPDATE: We have tracked down exactly what causes the graphical glitch in the Xbox 360 version of Tomb Raider Underworld. And guess what? It is also in the PlayStation 3. Check out how to recreate the bug here.
We have taken this Head2Head offline and will be updating the content soon.
Some Far Cry 2 action. PC is running at 4xAA, though the option for 8xAA is available.
Shot1:
PC: http://img338.imageshack.us/img338/1527/pc1cu7.jpg
360: http://img444.imageshack.us/img444/1149/3601es6.jpg
PS3: http://img360.imageshack.us/img360/4088/ps31py7.jpg
Shot2:
PC: http://img81.imageshack.us/img81/1161/pc2cz4.jpg
360: http://img246.imageshack.us/img246/929/3602xe8.jpg
PS3: http://img149.imageshack.us/img149/292/ps32gp7.jpg
Think I'm gonna have to recapture the PC one as the field of view is clearly wrong. I think I'll add that unofficial patch. A couple of interesting observations - firstly, the shadowing on 360 is almost interlace-like in appearance. Not good at all. The image does look anti-aliased on both platforms though... 2xMSAA on 360 and 2xQAA on PS3? I'm sure the previous footage was zero AA...
Some Far Cry 2 action. PC is running at 4xAA, though the option for 8xAA is available.
Shot1:
PC: http://img338.imageshack.us/img338/1527/pc1cu7.jpg
360: http://img444.imageshack.us/img444/1149/3601es6.jpg
PS3: http://img360.imageshack.us/img360/4088/ps31py7.jpg
Shot2:
PC: http://img81.imageshack.us/img81/1161/pc2cz4.jpg
360: http://img246.imageshack.us/img246/929/3602xe8.jpg
PS3: http://img149.imageshack.us/img149/292/ps32gp7.jpg
Think I'm gonna have to recapture the PC one as the field of view is clearly wrong. I think I'll add that unofficial patch. A couple of interesting observations - firstly, the shadowing on 360 is almost interlace-like in appearance. Not good at all. The image does look anti-aliased on both platforms though... 2xMSAA on 360 and 2xQAA on PS3? I'm sure the previous footage was zero AA...
It looks like the shadows aren't filtered. The same crap you can see in Battlefield 2 or NFS Most Wanted on every older Radeon (because of lacking PCF support).
http://www.ixbt.com/video/itogi-video/pics/pics-nfsmw.htmlWRT Most Wanted, you mean when the shadows are cast across a vehicle right? Because on the ground they were properly filtered IIRC (Radeon X850).
http://www.ixbt.com/video/itogi-video/pics/pics-nfsmw.html
It looks unfiltered on all Radeons.
Some Far Cry 2 action.
Shot1:
360: http://img444.imageshack.us/img444/1149/3601es6.jpg
PS3: http://img360.imageshack.us/img360/4088/ps31py7.jpg
just dled Super SF2 HD Remix
http://www3.telus.net/public/dhwag/SF2HD1080P.jpg
there seems to be some kind of dithering artifact going on around edge of characters at 1080P
http://www3.telus.net/public/dhwag/SF2HD720P.jpg
seems smoother at 720P, but with of course, a lot less details
could this be a bug?
PS3 version BTW
Here's Street Fighter HD Remix on 360. There is something a bit odd at 1080p... almost as though the art has been vertically scaled - badly.
Shot1:
720p: http://img392.imageshack.us/img392/3794/720p000dg0.jpg
1080p: http://img175.imageshack.us/img175/5567/1080p000bz9.jpg
Shot2:
720p: http://img512.imageshack.us/img512/304/720p001hg0.jpg
1080p: http://img185.imageshack.us/img185/7285/1080p001fj0.jpg
Shot3:
720p: http://img184.imageshack.us/img184/5999/720p002zs0.jpg
1080p: http://img355.imageshack.us/img355/3112/1080p002sj6.jpg
Shot4:
720p: http://img175.imageshack.us/img175/1277/720p003ul8.jpg
1080p: http://img206.imageshack.us/img206/305/1080p003fe4.jpg
The 360 download is around 380-390MB by the way.
The 360 download is around 380-390MB by the way.
There is something a bit odd at 1080p... almost as though the art has been vertically scaled - badly.
It looks like the shadows aren't filtered. The same crap you can see in Battlefield 2 or NFS Most Wanted on every older Radeon (because of lacking PCF support).
BF2:
http://www.abload.de/img/screen0017byf.jpg