Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

FIFA 09 looks a bit odd on PS3. It appears to be combining the AA samples, producing that weirdly speckly effect on the edges a la Harry Potter and the Order of the Phoenix.

Not sure on native resolution on PS3 - 360 looks like 720p 2xMSAA. PS3 is difficult to tell - looks 720p on close-ups, but a touch blurrier in-game.

Shot1:
360: http://img175.imageshack.us/img175/4051/fifa360000me4.jpg
PS3: http://img175.imageshack.us/img175/5639/fifaps3000sg2.jpg

Shot2:
360: http://img56.imageshack.us/img56/4285/fifa360001sl2.jpg
PS3: http://img56.imageshack.us/img56/605/fifaps3001pm2.jpg

Shot3:
360: http://img529.imageshack.us/img529/3185/fifa360002km2.jpg
PS3: http://img56.imageshack.us/img56/4131/fifaps3002vz5.jpg

Shot4:
360: http://img444.imageshack.us/img444/7906/fifa360003un3.jpg
PS3: http://img444.imageshack.us/img444/1748/fifaps3003uw0.jpg

Shot5:
360: http://img206.imageshack.us/img206/6536/fifa360004hj2.jpg
PS3: http://img221.imageshack.us/img221/9245/fifaps3004bu0.jpg
 
I don't get, how they can't get Guitar Hero running at at least 720 on PS3. I mean, I know this game needs perfect timing et al, so a stable framerate is a must, but this game is NOT that graphically demanding. It also runs like cr*p on the PC, so optimizing is not a must for them either.
 
I'm not getting Tomb Raider for a couple of weeks. I'm doing Far Cry 2 on all formats this week then taking a couple of weeks' break actually running my company.

With regards TR, I can't see the playable demo being any different from the retail code. Nine times out of ten the demo is made after the game's gone gold.
 
I'm not getting Tomb Raider for a couple of weeks. I'm doing Far Cry 2 on all formats this week then taking a couple of weeks' break actually running my company.

With regards TR, I can't see the playable demo being any different from the retail code. Nine times out of ten the demo is made after the game's gone gold.
I guess that leaves to the PS3 verison then? Since there wasn't a demo for it.
 
Far Cry 2 on PS3 doesn't have a 1080p or 1080i mode, so I'm not sure what to think about that 960x1080 -> 1280x720 rescale we saw in the previous thread... 960x720 then? I don't think so, but I'll post some comparison shots later.
 
i noticed that too, its similar to the prominent normal mapping on the PS3 version of Fallout 3.

Unfortunately, in COD5 it doesn't look as realistic as the 360's less pronounced mapping. Especially looking at these screens:

Mod Edit: A gentle reminder that whether or not something looks good/better is not the focus of discussion. -AlS

PS3http://img341.imageshack.us/img341/7339/cod5ps3004lf3.jpg
360http://img232.imageshack.us/img232/2250/cod5360004om9.jpg
Look at the back of the soldier

I don't agree.
Look at the helmet and the hair of the soldier.

Mod Edit: Welcome, make sure you read the specific posting guidelines for these technical forums/threads. Specifically, the post you quoted already includes a mod reminder of this. Vanish thinks it looks better, you think it looks worse... - see how a discussion without a technical basis leads nowhere?
 
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Some Far Cry 2 action. PC is running at 4xAA, though the option for 8xAA is available.

Shot1:
PC: http://img338.imageshack.us/img338/1527/pc1cu7.jpg
360: http://img444.imageshack.us/img444/1149/3601es6.jpg
PS3: http://img360.imageshack.us/img360/4088/ps31py7.jpg

Shot2:
PC: http://img81.imageshack.us/img81/1161/pc2cz4.jpg
360: http://img246.imageshack.us/img246/929/3602xe8.jpg
PS3: http://img149.imageshack.us/img149/292/ps32gp7.jpg

Think I'm gonna have to recapture the PC one as the field of view is clearly wrong. I think I'll add that unofficial patch. A couple of interesting observations - firstly, the shadowing on 360 is almost interlace-like in appearance. Not good at all. The image does look anti-aliased on both platforms though... 2xMSAA on 360 and 2xQAA on PS3? I'm sure the previous footage was zero AA...
 
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Appears the 360 version has less AA

It doesn't get any less than 2x... You're likely seeing the consequence of having limited sample points. Keep in mind, the sample positions for RSX and Xenos are different, so certain angles will look very different despite the calculation using 2 samples.

Then again, they might be using QAA giving better edge results. That does not mean the 360 version doesn't have AA (and SMM did confirm 2x anyway).
 
Interesting article. Appears the 360 version has less AA and lower effects. The last rollover shot is especially jarring to the eye.
There's an update. Apparently the 360 version has all of the same effects, plus some extra motion blur.
 
It doesn't get any less than 2x... You're likely seeing the consequence of having limited sample points. Keep in mind, the sample positions for RSX and Xenos are different, so certain angles will look very different despite the calculation using 2 samples.

Then again, they might be using QAA giving better edge results. That does not mean the 360 version doesn't have AA (and SMM did confirm 2x anyway).

I never said the 360 version does not have any AA, I said it appears to have less or the AA is being sampled better on the PS3. Fact is whatever they are doing with the PS3 side is easier on the eye.
 
There's an update. Apparently the 360 version has all of the same effects, plus some extra motion blur.

Then there seem to be some inconsistencies found within the 360 version then if during some playthroughs it changes. And with regards to motion blur, my PS3 copy most definitely has the motion blur effect. Now if they are different in intensity between versions, I wouldn't know.
 
Apart from the shadows, the major difference I see is in the alpha-textures. They are sharper in the PC/Xbox version. Whether that is because they are higher-rez or some other reason I can't say. Neither version has shadows as smooth as the PC version. As mentioned, the Xbox version seems overly jittered, like too few samples spread across too much image-space; the PS3 version (I was going to type PCF version :) seems to have visible stepping as per usual.

I never said the 360 version does not have any AA, I said it appears to have less or the AA is being sampled better on the PS3. Fact is whatever they are doing with the PS3 side is easier on the eye.

Having been established that the game has AA, AlStrong's point is that you can't have less than 2xAA. So your suggestion that it appears to have less AA (than 2xAA) is inappropriate. As for your remaining suggestion, I think AlStrong's point about different sample patterns may be the answer.
 
It doesn't get any less than 2x... You're likely seeing the consequence of having limited sample points. Keep in mind, the sample positions for RSX and Xenos are different, so certain angles will look very different despite the calculation using 2 samples.
All angles look less aliased on PS3, not only those that suit RSXs sample pattern, but if you look at the grills on the front of the boat there maybe an indication that it is indeed using 2xQAA as it's blurrier compared to the 360.
 
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