I noticed that in this scene, the 360 has filtering on shadows, which appear less jaggy than the PS3, the red timber wall on the left of the scene also seems to have slightly finer normal maps on the 360.
http://images.eurogamer.net/assets/articles/a/3/0/8/2/4/1/CoD5_360_016.jpg.jpg
http://images.eurogamer.net/assets/articles/a/3/0/8/2/4/1/CoD5_PS3_016.jpg.jpg
This scene also shows that the 360 has its share of shiny normal maps as well, it also seems to have higher res normal maps on the riveted panel on the left of the scene, ie the rivets are more defined
http://images.eurogamer.net/assets/articles/a/3/0/8/2/4/1/CoD5_360_020.jpg.jpg
http://images.eurogamer.net/assets/articles/a/3/0/8/2/4/1/CoD5_PS3_020.jpg.jpg
http://images.eurogamer.net/assets/articles/a/3/0/8/2/4/1/CoD5_360_016.jpg.jpg
http://images.eurogamer.net/assets/articles/a/3/0/8/2/4/1/CoD5_PS3_016.jpg.jpg
This scene also shows that the 360 has its share of shiny normal maps as well, it also seems to have higher res normal maps on the riveted panel on the left of the scene, ie the rivets are more defined
http://images.eurogamer.net/assets/articles/a/3/0/8/2/4/1/CoD5_360_020.jpg.jpg
http://images.eurogamer.net/assets/articles/a/3/0/8/2/4/1/CoD5_PS3_020.jpg.jpg
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