Does PS3 Red Dead Redemption use AA ?
The aliasing stands out but other times some objects appear to have smoothed edges.
Also I've noticed if you're outside in the daylight and hold the L2 button to zoom in with the weapon, and push the right stick left or right to slowly rotate on an axis, Marston's model switches between two image quality "modes". One looks sharp and the other is blurry.
Everything else in the scene looks consistent.
http://img20.imageshack.us/img20/5109/img20100516183425.jpg
Much green tint over the picture in the 360 version. Not so in the PS3 version?
This would be the best solution, I agree. Somehow devs are still under the impression that a destructive full-screen uniform blur constitutes an image quality enhancement.I don't get this QAA thing... isn't it just 2AA+blur why not just leave it at 2AA and not enable the blur?
This would be the best solution, I agree. Somehow devs are still under the impression that a destructive full-screen uniform blur constitutes an image quality enhancement.
It "smooths" everything indiscrimately, not just edges. It destroys every kind of detail, not just aliasing. It's shit.If applied correctly, QAA can lead to some very pleasing results. I think Ubisoft's Prince of Persia 08 and also Tomb Raider Underworld (a game of which I was fairly certain it ran with nice 4xMSAA instead of QAA) do benefit a great deal from the improved edge smoothing.
It probably destroys far less than an lcd panel does with its shitty response time in motion.
I don't get this QAA thing... isn't it just 2AA+blur why not just leave it at 2AA and not enable the blur?
But all relative to distance and screen size.
All it leads to is detail loss of every pixel. It does not and cannot blur aliased edges any differently than it blurs non-aliased edges and texture detail. It's a purely destructive process.It's not just 2AA+blur. In effect, that "blur" is applied before MSAA samples are resolved, leading to better edge quality at the expense of detail loss on other pixels. If you don't have high resolution textures, it may be a viable alternative.
It's interesting your theory of destructive process. And the blur not has nothing similar of edges aa. If you know a filter with the same cost of QAA and the same edge quality please inform the others developers. The taste of AA I don't think is a technical matter.All it leads to is detail loss of every pixel. It does not and cannot blur aliased edges any differently than it blurs non-aliased edges and texture detail. It's a purely destructive process.
If Quincunx enhances quality, we should all get our eyes lasered to include a bit of myopia. But it does not, and we should not.