Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. Ruskie

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    Hmm i would not exactly say that...360 shoot is frame buffer capture,and ps3 shoot is off screen shoot.That should improve AA quite a lot on ps3 version but from here it looks to me that it also has no aa,maybe its taken from SDTV.Will wait for official DF article to pop out.
    Anyway,played 360 version of the game for about an hour or so and game is simply an visual achievement...you will have to look hard to find better looking game on consoles(couple of exclusives),and other open world games dont even compare...Texture quality is almost mindblowing for open world game and the detail they put in it is very impressive...

    I also havent notice jaggies or significant frame drops,its very smooth.
     
  2. Trejser

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    So PS3 version is 540p confirmed? Huge step back from 640p...
     
  3. Antan

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    Nothings confirmed. I`d say it still runs at 640P but with improvements in other areas.
     
  4. NRP

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    How can you say it's a "huge step back" without seeing the final game? Perhaps the game looks better overall at 540p with added visual effects than it would at 640p without some (or all) of those effects? Why do some of you seem to oversimplify things, when any sensible person should know it's a complicated balancing act?
     
  5. KKRT

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  6. assurdum

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  7. TheAlSpark

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    640 vertical
     
  8. deepbrown

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    And horizantal?

    Could you describe it as "640p" or is it not the right full resolution for that?
     
  9. TheAlSpark

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    Haven't found any good edges to examine the horizontal res. Anyways, if by "#p" you mean a 16:9 pixel resolution, you'll not get a whole number horizontal with 640 vertical.
     
  10. deepbrown

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    OK, but the total number of pixels in GTA4 is equivalent to 640p? Or no? What would you expect the horizontal to be if the vertical is 640? Same as GTA4? PS. You're certain on the 640 vertical?
     
  11. Quaz51

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    yes 640p like GTA4
    horizontal seem the same than GTA4 too
     
    #972 Quaz51, May 18, 2010
    Last edited by a moderator: May 18, 2010
  12. Quaz51

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    GTA4 (and probably RDR) is little more than 640p, it's 1152x640 (644p equivalent :) )
     
  13. deepbrown

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    Interesting - gets a little confusing doesn't it! Which screenshot did you use to come up with 640 vertical?
     
  14. Arwin

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    Actually so totally not confusing! It's exactly like GTA IV, as expected.
     
  15. Quaz51

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    no confusing, it's 640 vertical
     
  16. deepbrown

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    I know I know. Just when you say 640, you expect 640p, but it's 644p =) It makes perfect sense when you understand what's being talked about.
     
  17. xgen

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  18. Neb

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  19. nightshade

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    I'll agree in that FC2 has considerably more detailed textures, RDR has the liberty of being a TPS. And anything from bad to avg looks great for a TPS while for an FPS it needs to have above avg textures to even get noticed as good.

    With that said, RDR doesn't has a very aggressive LOD system, its quite efficient in masking pop ups & the view distance is phenomenal/insanse ! But on the other hand most of the area are almost empty with nothing but cactus & small shrubs everywhere. If someone asked me then I'd put both of them at the same level, both have their pros & cons (why must we always have to choose ? :p)
     
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