miles better than the console versionsNot mine and dont know settings but the shadows are visible.
http://www.nvnews.net/vbulletin/show...postcount=3144
Yeah, they're using more taps.
Looks to me like they're using more taps on the 360,
On the PS3 it looks like they're using standard 2x2 PCF where the samples are weighted according to pixel coverage, which gives you a small but smooth penumbra. This is what you get when you use the "hardware PCF" feature of Nvidia and ATI GPU's through D3D9 on the PC.
Assassins Creed 2 image quality comparison.
http://www.gameswire.net/comparisons/assassins-creed-ii-playstation-3-vs-xbox-360-comparison_43.html
http://www.lensoftruth.com/?p=16415
Do you say this because PS3 games rarely support 4xAA, or because you think the PS3 version has more aliasing? I think the PS3 has smoother edges, but it looks slightly blurrier.A dev at Neogaf is claiming that the PS3 version of AC2 is 1280 x 720 2xaa with the 1080p framebuffer being 960 x 1080 with 2xaa.
http://www.neogaf.com/forum/showpost.php?p=18518545&postcount=948
Reading the lens of truth article saying that both versions were 4xaa seemed too high, at least for the PS3.
Is the PS3 version using QAA again or is the hazy/blur look because of the lower contrast?
Also, are there different times of day in ACII? Looks like some of them are different.
-On the night shots when the character is high up looking over the area, the PS3 has more lit areas.
Looks like a big improvement for the PS3 version as far as IQ and framerate/tearing.
Do you say this because PS3 games rarely support 4xAA, or because you think the PS3 version has more aliasing? I think the PS3 has smoother edges, but it looks slightly blurrier.
edit: According to the sticky, ACII is the same as the first (just as I thought) -- QAA for PS3 and 2xAA for 360.
Looking at the sticky now, I wonder when the PS3 versions IQ was deduced.
Recently.
Good to know. I guess the IQ differences between the two versions then is just QAA vs 2xAA and slightly better texure filtering on the 360 version? The only problems I can't seem to figure out are the lights in the one screen and the shadows in the other. Will be looking forward to a more thorough look from grandmaster.
Difference in lighting?
A dev at Neogaf is claiming ... the 1080p framebuffer being 960 x 1080 with 2xaa.
http://www.neogaf.com/forum/showpost.php?p=18518545&postcount=948