But not sure which is the most accurate version...
Obviously the more accurate version is the one which has Global Illumination turned on, since, when you turn on the "Global Illumination" setting in the PC version, it looks exactly like the Xbox One version.
So, the PS4 version is the odd one here, since it is missing Global Illumination.
We should really be deferring to video.
Well, then just look at the following video:
At 01:25 min it shows the PC version with the "Global Illumination" setting set to "on" (left side) and set to "off" (right side).
The PS4 version looks exactly like the PC version with the "Global Illumination" setting set to "off".
And the Xbox One version looks exactly like the PC version with the "Global Illumination" setting set to "on".
So, the Xbox One version has Global Illumination turned on, whereas the PS4 version has Global Illumination turned off.
Simple as that.
It really baffles me that nobody noticed that before and that even Digital Foundry missed it. It is so obvious. The PS4 version looks really flat and dark. The PC version and Xbox One version (with Global Illumination turned on) look a lot more colorful and lively compared to the PS4 version, especially in motion.
Now the question remains: Why is Global Illumination disabled on PS4?
If the Xbox One version can handle it, then PS4 should surely be able to handle it as well?
Also, it's still baffling why the heat haze effect is completeley missing on consoles.
Just Cause 2 did have the heat haze effect on consoles. In Just Cause 3 it's completely missing from the consoles. Only the PC version has it.