That is the only image that shows lack of GI on PS4. Probably its just that scene
A bug probably
That is the only image that shows lack of GI on PS4. Probably its just that scene
That is the only image that shows lack of GI on PS4. Probably its just that scene
What am I looking at? I'm not seeing it.No, wrong! GI seems to be completely absent on PS4, see for yourself:
PC:
http://images.eurogamer.net/2013/articles//a/1/7/9/8/5/3/4/PC_002.bmp.jpg
Xbox One:
http://images.eurogamer.net/2013/articles//a/1/7/9/8/5/3/4/XO_002.bmp.jpg
PS4:
http://images.eurogamer.net/2013/articles//a/1/7/9/8/5/3/4/PS4_002.bmp.jpg
PC:
http://images.eurogamer.net/2013/articles//a/1/7/9/8/5/3/4/PC_009.bmp.jpg
Xbox One:
http://images.eurogamer.net/2013/articles//a/1/7/9/8/5/3/4/XO_009.bmp.jpg
PS4:
http://images.eurogamer.net/2013/articles//a/1/7/9/8/5/3/4/PS4_009.bmp.jpg
PC:
http://images.eurogamer.net/2013/articles//a/1/7/9/8/5/3/4/PC_005.bmp.jpg
Xbox One:
http://images.eurogamer.net/2013/articles//a/1/7/9/8/5/3/4/XO_005.bmp.jpg
PS4:
http://images.eurogamer.net/2013/articles//a/1/7/9/8/5/3/4/PS4_005.bmp.jpg
What am I looking at? I'm not seeing it.
Seems weird. I'd almost want to guess it's a bug on PS4. Quality control missed it or something.
http://www.eurogamer.net/articles/digitalfoundry-2015-just-cause-3-face-off said:[...] the use of global illumination are identical across all three formats [...]
Seems weird. I'd almost want to guess it's a bug on PS4. Quality control missed it or something.
That's because DF is only good for resolution and framerate analysis. Beyond that they're no better than NX Gamer.I don't know how they could have missed that, it's quite obvious.
On the other hand though, even Digital Foundry completely missed it.
A wrong assertion. GI (secondary illumination) is clearly in effect on PS4 but different. Personally in the first image I prefer the PS4 results as more natural. The red and white barrel is practically glowing on the PC. Only the trousers look flatter on PS4.No, wrong! GI seems to be completely absent on PS4, see for yourself:
But the PS4 version has a better framerate though, holding closer to 30fps than XB1. In busy scenes, PS4 often holds a ~3-9fps advantage. It's in scenes with CPU-driven physics where DF suspects it's a CPU bottleneck when both consoles dip similarly. But generally PS4 has a considerable advantage otherwise when the engine is stressed.Yeah, the GI solution they are using doesn't seem to be active on the PS4 which can be a good thing or a bad thing depending on taste because the GI destroys dark shaded areas with whatever color thats around the object. Jean shots for example have the dark creases of the jeans glowing with the ground color and it looks weird. Probably had to get rid of it to keep the 1080 resolution.
We dont know how much the framerate would have dipped with GI thoughBut the PS4 version has a better framerate though, holding closer to 30fps than XB1. In busy scenes, PS4 often holds a ~3-7fps advantage. It's in scenes with CPU-driven physics where DF suspects it's a CPU bottleneck when both consoles dip similarly. But generally PS4 has a considerable advantage otherwise when the engine is stressed.
They probably thought it was worth the keep on the XB1 for the frames it dropped. I mean...if the PS4 version dropped way too low and too often with GI and 1080p, like in the low 20s (hypothetical ugly scenario) with largely noticeable implications on the gameplay it is better to have it off.Yeah but why would they enable it on XB1 if the framerate was far from ideal and considerably worse than PS4? And many of the scenes where the XB1 dips below 30fps, the PS4 version is locked, so who knows what the difference in framerate truly is in those scenes. It's most likely more than 3-9fps.
Plus Shifty feels there is GI on PS4, it's just different.
... Only the trousers look flatter on PS4.
It is off. Shifty is talking garbage.But it's not off as Shifty pointed out.