Image Quality and Framebuffer Analysis for Available/release build Games *Read the first post*

Discussion in 'Console Technology' started by Farid, Nov 7, 2008.

  1. djskribbles

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    Really? I mean it looks pretty good, but I've seen much better (Infamous and Ryse).
     
  2. arhra

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    Looks like plain old 4xMSAA to me. Thin features like the wires are reasonably effectively AAed, which rules out simple post-process solutions, the (presumably alpha-tested) foliage has no AA at all, which is again points to MSAA rather than any kind of post-process, and gradients on near-vertical/horizontal edges show 3 transitional shades, which indicates 4x rather than 2x.

    It also matches what the first game used back on the 360.
     
  3. fuboi

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    Aggghhh, AF! AF! My eyes!
     
  4. dah145

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    So it's just plain 4xMSAA? Pretty rare nowadays, the first one this gen at 1080p I believe.
     
  5. Deviousb33r

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    The Order 1886 employs 4xMSAA at 1920x800. As clean as a 1080p image without the need to upscale.

    Can't wait for the technical analysis of FH2 though. The game sure is pretty and I've re-played the demo 5 times today. About to do another run after lunch.
     
  6. Pixel

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    [​IMG]

    Interesting that there is blur on the cars passing by during a still shot.
    And obviously its not the case but the distant cars look flat and almost like they have a flat bitmaplish look about the distant LoDs.
     
  7. Shifty Geezer

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    Look at the highlights on the hood around the air intakes, and the specular highlights down the left side of the grill. Then as others say, zoom in on the tree and there's no AA there. It's going to miss the artefacts of other AA techniques which is a plus, but it ain't gonna win no best in class IQ awards. ;)
     
  8. Rangers

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    Just a note, I'm going to unspoiler and (hopefully) routinely update the X1 resolutions post with evidence links (all the games currently on there already I wont link though, too much work, and I'm personally sure all are near 100% proved/researched when I made the list originally)

    http://forum.beyond3d.com/showpost.php?p=1871990&postcount=2011

    For example, today I will add Forza Horizon 2 @1080, with this link http://www.joystiq.com/2014/06/08/forza-horizon-2-hits-1080p-30fps-on-xbox-one/ and note the add. Actually probably I'll spoiler tag the add list with dates.

    So anybody can add in here (available games I guess for this thread), or PM me with any adds, and hopefully I will continue to diligently update the list myself. A big round of fall games coming up...
     
  9. PlayerReady

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    Any news on the resolution for NHL 15, also is Shadow warriors still 900p on the XB1?
     
  10. Globalisateur

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    What you want to do is commendable but there is a whole thread (now closed) that list all games with their resolutions and AA techniques (PS3/X360/VIta/Wii U):

    http://beyond3d.com/showthread.php?t=46241

    Maybe it's time to create a new sticky thread (mod owned of course) with PS4/XB1 games?
     
  11. Starx

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    A grade of FXAA added to the game?

    [​IMG]
    [​IMG]
    [​IMG]
     
  12. Globalisateur

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    You may want to add the horizontal resolution in this list, like it's done in the official old PS360 thread.

    Who knows what exotic resolutions will appear in the near future? :roll:


    @Starx Hard to say on those motion blurred screenshots.
     
  13. Pugger

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    Horizon according to the analysis DF has done on the game, its 1080p a perfect 30fps and uses 4x MSAA. Sorry if this has been posted already.
     
  14. Globalisateur

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    They never said perfect in the article. They said "solid" or "practically no performance issue", as the game has framerate problems that can even be seen in the performance video with some frame pacing issue (judder) at 1:52.
     
  15. shredenvain

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  16. iroboto

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    whoa. certainly interesting as a business move. I would have figured they would have just left that as is.
     
  17. DSoup

    DSoup meh
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    Popcap made a post to reddit yesterday.

    Where are the pixel counters?
     
  18. Shifty Geezer

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    Seems pretty pointless. The difference between 900p and 9xxp is likely to be pretty infinitesimal.

    Just tried, and I guess it's the difference between a quarter of a pixel Gaussian in softness. It must be a very easy change to make as it seems like a purposeless improvement.
     
  19. Deviousb33r

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    Slighty increased? So about Metro Redux XB1 resolution at 1620x912?
     
    #2039 Deviousb33r, Oct 3, 2014
    Last edited by a moderator: Oct 3, 2014
  20. Scott_Arm

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    That looks like a goodwill update. May not make an appreciable difference, but it's done to show the community that you're working hard for them to give them support and a better product. Symbolic gesture, I suppose.
     
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