overclocked
Veteran
Is it known what "type" of control-system this game has, i´m interested because i couldn´t play the earlier Resident Evil games on GC because of the weird/horrible controls.
That idea sounds similar to Illbleed.You dont have weapons apparently, and the ghosts try to scare you to kill you, augmenting your pulse and ultimately (havent seen it happen in the trailer though) die from an heart attack.
In the original RE there is a passage with windows ... and dogs that suddenly jumped through the windows. I was playing with friends and i can tell you we all did panic a bitTeasy said:In reality people can get frozen in terror in these situations or die on the spot from a heart attack or just panic and do something incredibly stupid. But this is a game, its not reality and your not going to panic like you would in real life.
thop said:I think they improved RE4 already quite a bit, i saw an extended trailer and it shows the menu and a few other things. Fortunately they got rid of that old thing that never changed since the original RE. Also picking up items doesn't delay the game anymore now. Now they only need to fix that "Item XYZ is no longer needed, do you want to throw it away?" question!! That useless question always bothered me.
Lazy8s said:Cyborg:
That idea sounds similar to Illbleed.You dont have weapons apparently, and the ghosts try to scare you to kill you, augmenting your pulse and ultimately (havent seen it happen in the trailer though) die from an heart attack.
london-boy said:Teasy said:In reality people can get frozen in terror in these situations or die on the spot from a heart attack or just panic and do something incredibly stupid. But this is a game, its not reality and your not going to panic like you would in real life. It'd be stupid if the character just froze in terror at the start and got eaten, or died of a heart attack
That would be really cool actually! Imagine... just encounter an enemy and BOOM "Game Over" from heart attact...
So I don't really see your complaint against Res Evil 4's controls here.Woah there, I thought we were talking about Res Evil 4's controls being a problem not the problem with the interface of all games today
No no no i'm not complaining about RE4 at all! I was saying "in general". I haven't played RE4 so i can't really tell... I know i went a bit off-topic on the control issue. I'm a control freak what can i say
Flashlights, fires, gunshots, and explosions.Is the bright white 'lighting flash' lighting the only kind of lighting in RE4, or does it have softer ambient light, or even a light source (light a flash light)? Just wondering if the game is a one trick pony, like NFS: Underground (where the entire game looked the same heh).
Fox5 said:About the heart attack thing.....you should play illbleed on dreamcast or ps2, that can happen!
Ooh-videogames said:Li Mu Bai have you noticed the heat distortion effect caused by the flames and explosions. If you look closely in the vid, when Leon fires the rpg into the crowd of monks you can see the heat distortion or shock wave that occures. Its amazing to say the least.
cybamerc said:Li Mu Bai:
You are insanely annoying.
That's what ClockTower3 gameplay is based around actually. Fear meter that ultimately kills you if it goes too high.LondonBoy said:That would be really cool actually! Imagine... just encounter an enemy and BOOM "Game Over" from heart attact...
Li Mu Bai said:Anyone know if that's all vertex? Or an amalgamation similar to say Splintercell. (some per-pixel, some vertex, projected light maps, etc.)
Li Mu Bai said:Anyone know if that's all vertex? Or an amalgamation similar to say Splintercell. (some per-pixel, some vertex, projected light maps, etc.)
Hey, why can't all per pixel be an option? Unless it's not possible, but from my limited understanding, gamecube has very fast per pixel shading, but it's very memory intensive(which gamecube doesn't have a lot of) and limited in functionality.