How well is psp doing?

General purpose computing is assimilating consoles by generalizing their functionality with multimedia and internet features, just like portable consoles with their wireless networking are only a step away from being phones now.

Sony will have to merge their PlayStation and Ericsson iniatives to stay competitive.
 
Lazy, you're completely nutso-delirious out of your friggin mind if you seriously believe ngage will sell tens of millions, and that mobile phones with their tiny screens, shitty human interface, non-interoperable operating systems and zero tradition and presence in the gaming market will ever outcompete a dedicated gaming handheld. This is just total and utter tripe and BOLLOCKS and it'll never happen in a million years.

What you're doing is just displaying more of the same old sour grapes you've always had towards sony because of the perception that they "killed" your seriously underwhelming darling, the dreamcast. :rolleyes:

Nintendo in particular knows the gaming market far too well to get outcompeted by some craptacular bastardized cell/gaming product.
 
Deepak said:
From the-magicbox.com

Nekkei News inquired 1000 people in Japan, on what they are planning to purchase in the upcoming Christmas holidays, 12.9% said they plan to buy new console system(s), 33% of which are planning to purchase a PSP. Here are the breakdowns:
What new console system are you planning to buy?
1. PSP - 33%
2. Nintendo DS - 22.5%
3. PlayStation 2 - 20.2%
4. GameBoy Micro - 11.6%
5. Xbox 360 - 10.1%

Kinda ironic that what they plan on buying and what's actually being bought don't jive...
 
Lazy8s said:
General purpose computing is assimilating consoles by generalizing their functionality with multimedia and internet features, just like portable consoles with their wireless networking are only a step away from being phones now.

Sony will have to merge their PlayStation and Ericsson iniatives to stay competitive.

History would seem to disagree with you. Yes features & functionality will merge but dedicated game machines will always outperform their multi-function counterparts because just that; resources can be spent purely on their primary function.

Phones would need to compromise ergonomics either as a phone or as a gaming machine.
 
Ty said:
Most of that was pre-rendered playback though. The actual game portion was very good for a portable but still a bit choppy in some areas. I have no doubt that a high end phone using MBX could deliver as good and perhaps even better looking games.

The real question is will developers bother?

So could those phones using MBX compete if the PSP was using it's full 333 Mhz? Keep in mind a PSP using 333Mhz can make games that look like PS2 games. I don't see cellphone games looking like Resident Evil 4 ANY time soon.:???:
 
mckmas8808 said:
So could those phones using MBX compete if the PSP was using it's full 333 Mhz? Keep in mind a PSP using 333Mhz can make games that look like PS2 games. I don't see cellphone games looking like Resident Evil 4 ANY time soon.:???:

Proof of that statement? If that was the fact why are they still holding off on letting companies use the full 333Mhz? Why not show your true power now and wow everyone, instead of making them pass on it? I got this funny feeling that at the full 333Mhz battery life goes out the window.
 
Skrying said:
Proof of that statement? If that was the fact why are they still holding off on letting companies use the full 333Mhz? Why not show your true power now and wow everyone, instead of making them pass on it? I got this funny feeling that at the full 333Mhz battery life goes out the window.

Skrying they are waiting to increase the battery power for the PSP. Once they make better batteries that last longer they will lift the governor on the PSP's limit. Read below.

Citing a presentation by Sony at this year’s GDC in which Sony made mention that the CPU speed is configurable through software—and is presently clocked at 222MHz but capable of 333MHz—Robin at Consoul muses that perhaps this was done to extend battery life. He goes on to suggest that Sony may release a longer life battery and unleash the full potential of the PSP at a later date. Either way, this could mean even more impressive performance in the same package further down the road. [The PSP is underclocked—I didn’t think this was a big secret. Initial reports from my developer friends say that the full clock-speed PSPs don’t have that much worse battery life, so an unlock may come sooner than later. And it should be unlockable—Sony isn’t going to make us buy these all again -Ed.]

Link
 
typoEDR said:
I see what you did there.

Yeah I stated a fact as opposed to wishful thinking and opinions like "I have a feeling blank will be a hit this Xmas.". Just look at the weekly sales of PSP in Japan, it doesn't exactly indicate it'll be a hit.

If you have something worth contributing then please do.
 
Dedicated gaming consoles have all but been replaced already by network multimedia boxes bearing a Microsoft or Sony label which play movies, access online services, and organize music and image collections, and functionality is only set to increase for future machines.

A phone model with its accessibility geared primarily toward gaming won't have to make a great phone because its niche target demographic isn't buying it for that anyway.

An MBX phone has a lot of advantages in processing and battery performance, like programmable vertex shading, DOT3 per-pixel lighting, high opaque overdraw and stencil fillrates, fractional tesselation and variable LOD curved surface rendering, and anisotropic filtering as well as unconditional accuracy for FSAA via supersampling and multisampling, color blending, and floating point depth sorting.
 
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Lazy8s said:
An MBX phone has a lot of advantages in processing and battery performance, like programmable vertex shading, DOT3 per-pixel lighting, high opaque overdraw and stencil fillrates, fractional tesselation and variable LOD curved surface rendering, and anisotropic filtering as well as unconditional accuracy for FSAA via supersampling and multisampling, color blending, and floating point depth sorting.

How big (size wise) and how much will this phone cost? That's the two biggest questions.

Yeah I stated a fact as opposed to wishful thinking and opinions like "I have a feeling blank will be a hit this Xmas.". Just look at the weekly sales of PSP in Japan, it doesn't exactly indicate it'll be a hit.

Actually the PSP is selling great in Japan. Of course it's not beating the one of the fastest selling Nintendo handheld, but it is still selling pretty good.
 
Lazy8s said:
Dedicated gaming consoles have all but been replaced already by network multimedia boxes bearing a Microsoft or Sony label which play movies, access online services, and organize music and image collections, and functionality is only set to increase for future machines.

All you're doing is furthering my argument.

Those game consoles you quote are primarily game consoles first. The secondary functions such as DVD playback are just that. Even functioning as this they are mediocre compared to guess what...dedicated DVD players that cost $30 bucks.

Lazy8s said:
A phone model with its accessibility geared primarily toward gaming won't have to make a great phone because its niche target demographic isn't buying it for that anyway.

So now you're saying that Nokia will introduce a mobile device that will be geared towards gaming first and then a phone as a secondary function? This isn't what you saying before. With that said, I agree and disagree. I agree that it would be a better gaming platform and thus have a better chance to survive as such but on the other hand, I don't think it's going to be made by Nokia. No, it will be MS, Nintendo, or Sony. Will be MBX? Who knows?

Lazy8s said:
An MBX phone has a lot of advantages in processing and battery performance, like programmable vertex shading, DOT3 per-pixel lighting, high opaque overdraw and stencil fillrates, fractional tesselation and variable LOD curved surface rendering, and anisotropic filtering as well as unconditional accuracy for FSAA via supersampling and multisampling, color blending, and floating point depth sorting.

And none of this has anything to do with the discussion unfortunately. You can certainly sell us on these features but they won't do much to drive cell phone adoption as gaming handhelds for the average consumer.
 
The MBX + VGP coprocessor core are made from a computation-and-bandwidth saving architecture with advantages in efficiency for price, power consumption, size, and heat dissipation. They'd pose no extra problem for a phone's size and/or cost.

High-end MBX SoCs are in DoCoMo's FOMA 902i series phones.

3060000000050296.JPG
 
Lazy8s said:
The MBX + VGP coprocessor core are made from a computation-and-bandwidth saving architecture with advantages in efficiency for price, power consumption, size, and heat dissipation. They'd pose no extra problem for a phone's size and/or cost.

High-end MBX SoCs are in DoCoMo's FOMA 902i series phones.

3060000000050296.JPG

Very nice. Are any of those from NEC? The 3rd phone looks like an NEC.
 
Right on: from left to right, Mitsubishi D902i, Fujitsu F902i, NEC N902i, Panasonic P902i, Sharp SH902i, Sony Ericsson SO902i.
 
I thought about the PSP and it's ability to play movies (cool but they cost more and look like crap)

want to use it as a MP3 player? you can do that put buying enough storage is spendy............

Battery life sucks 2-3 hrs compared to 6-10 hrs for DS

games are way more expensive as well

In the end I got a DS and I was able to get the DS and 3 games cheaper than what a PSP would cost $225 vs $265 (including tax) My kids have a PSP and they like it but now they are jealous because I have more games to play than they do.....ehehe

Oh and I like the DS simply beause there is really no load time compared to the PSP....
 
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