The four playable characters are Madison, the drug addict detective, Ethan the divorced father and the fat detective. And I'm with you about the shower scene, not the best appeal to male audiences at least hehe although it's perfectly suitable for a mature themed game like this. The only complain I've read so far is the eye movements as they all appeared stiff? Hope they would spend more time on that since it's the eyes that would contribute the most to the emotion.Who are the 4 characters you can control ? Madison, that young detective father, the fat detective, and this girl ?
No. 2 -- It might be the most watchable game to date.
You wouldn't think a single-player game that revels in mundane details like letting you choose whether to sit in a chair or not would be ideal to play with lots of friends in the room. But I'm finding that Heavy Rain works extremely well as a group experience, with one player at the controls and everyone else throwing out suggestions, kind of like playing a 1 vs. 100-style game show or one of those special movie theatres where the audience votes on something every 10 minutes.
Because the gameplay is in large part about making choices -- in some cases, silly ones like the chair thing (which invite lots of suggestions along the lines of "let's see what else he/she can do"), and in others, bigger decisions that affect the overall story -- and because of the somewhat relatable scenarios, it's an easy game to enjoy even if you aren't the one pressing the buttons.
Resolution, AF, and AA are generally increased for Press Shot due to paper press, some games have go more, but generally now with internet they're received a not very good buzz, so we saw this less now day.
thanks for the answer...and what about for instance with the shadow quality. All the shots I looked at featured very sharp well defined shadows...
http://psnow.es/index.php/foro/viewthread/245/
New shots! My god theres some serious tech gone into these.
http://psnow.es/uploads/images/ps3/heavy_rain/img018-1056.jpg
OMG, that's her right? Mary Smith from the Casting? The character model and shading are mind blowing and extremely photorealistic especially the eyes. I would say the main dude is looking more convincing than Drake probably due to the close up shots and higher res texture maps.
http://psnow.es/uploads/images/ps3/heavy_rain/img011-1056.jpg
Love this crowd shot, so much geometry coupled with awesome lighting and nice motion blur.
Perhaps they can have highres shadows for characters becouse it seems judging by that gameplay video that scene shadows are pretty much all baked in.
Not a single shadow is baked.Ao is baked ,and not everywhere.
m.fox : Uncanny valley doesn't apply to static pictures ,it's when it moves that we can talk about uncanny valley.
Not a single shadow is baked.Ao is baked ,and not everywhere.
I think it's more like The Sims: Detective Edition, only if it were as popular as The Sims.
I look forward to see the Madison segment though. Fully aware that there is a risk the game will become a $60 frisbee when my wife sees her strip tease routine.
Come on, how can I resist ?
[size=-2]... in the name of science.[/size]
Leaked video of the press preview:
Pretty good.
EDIT: I think the new controller may be a better fit.
I think that's a serious oversimplification! Dragon's Lair was about guessing, or learning, the correct button presses to get to the end. HR is about making choices which affect your route and AFAIK the outcome of the game. Furthermore Dragon's Lair had no empathy for the character, whereas HR is trying to get you to care about the protagonists such that the choices you make have an emotional component beyond "I want to win". The QTE interface is probably the only way to pull this off without the most sophisticated game tech possible, a completely open world with completely convincing AI, and that sort of game is beyond this generation and probably a few to come! Otherwise you'd be limited to fixed buttons for events. X button is aggressive action, O defensive, move left stick for movement and right stick for arms maybe. But then the events wouldn't reflect the emotional aspect being sought. That is, take the situation where you're playing the girl and there's some lecherous old codger trying to force himself on you. In an ordinary game, you'd hammer the "Biff Them" button until you have won. In HR, you have to look around for options and call on them as they happen.Interesting, so what I get from the preview is that this is a QTE movie (like Dragons Lair) mixed with some Adventure game segments?