Unless you kept an aircraft safe somewhere.
Or you expanded your FOBs to the point where you could call in an aircraft at any of them.
Unless you kept an aircraft safe somewhere.
Still not in a great place on PC, specifically during open-world gameplay, which is made worse when driving fast paced vehicles. Constant frametime hitching and judder.
They need to:
-Fix the frametimes and stutters during gameplay
-Fix the half/quarter rate facial animations during cutscenes
-Fix the framerate limiters.. they are wonky and still don't work properly
-Fix the Vsync issues
-Give the option to disable VRS in the PC version.. hate the blur which happens as you're moving quick or sprinting. Makes the game look sub resolution at most times, and it's noticeable when it resolves.
-Tons of little bugs here and there (FPS drops when going into inventory or maps and returning to gameplay at times)
-Polish certain UI elements
I don't understand how the tech team isn't constantly working on these things and improving them consistently apart from the content side. It seems like the only thing 343i cares about at this point is Multiplayer and content to try to convince people to come back and play the game who have already moved on. Why do we need to wait for big seasonal updates to get fixes to things that have nothing to do with that aspect of it?
I love the game.. but man they've botched just about every aspect of it.. It's been half a year.. and they fixed some camera stutter issues... 343i... please..
the Activison-Blizzard acquisition goes through, I'd almost rather they give the franchise to one of the COD developers
Kudos for trying to stick with. I got to episode to episode 3 then left it behind. A real shame.OK, enough with my negativity WRT the TV show. Here's something actually good from a group paying proper homage to Halo.
Kudos for trying to stick with. I got to episode to episode 3 then left it behind. A real shame.
they probably will change it by removing the helmet altogether ROFL.
would be pleasantly surprised if they went to bungie's HALO and Destiny style of conveying emotions, etc even while wearing full-on head gear.
but then again I also loved all the new Star Trek series too. To each his own?
yuh, it's nice to see that developers are not forced to pad playing time just for the sake of it. Let players hose through content if that's what they want to do, don't get in the way. I hate the idea of content padding, looking at Dragon Age 2. Random unnecessary battles everywhere that aren't fun and slow the game down from hitting the ending. I never have an issue with good encounters, but sometimes you can just feel they through something there just for the sake of padding play time.The freedom to skip things does indeed really good in infinite when I played it. As that's my standard play behavior in most games, to just run from checkpoints to checkpoints.
Other games, for example destiny 2,will add annoying barriers to stop you from skipping things. Destiny 1 was almost as good as infinite IIRC.
Edit: and then. Good thing about halo infinite is that the developers didn't patch those things out.
In Destiny 2, bungie will take no time to patch stuff out really fast when it improves players freedom (and benefits)
yuh, it's nice to see that developers are not forced to pad playing time just for the sake of it. Let players hose through content if that's what they want to do, don't get in the way. I hate the idea of content padding, looking at Dragon Age 2. Random unnecessary battles everywhere that aren't fun and slow the game down from hitting the ending. I never have an issue with good encounters, but sometimes you can just feel they through something there just for the sake of padding play time.