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scificube said:It's not wasted it's an exchange.
Let's be fair here. Take a look at Mass Effect, Too Human, PGR3, or GOW. The jump seems quite good to me and this is still at a point in time when devs haven't come to terms with the HW.
We need to remember the learning curve here is HUGE and if not the greatest in video-game history it's certainly up there.
Karma Police said:Smoother AA perhaps (I can see 6xAA in some circumstances).
xbdestroya said:Blakjedi I think you're getting ahead of yourself with those assertions - especially since we know Cell is being underutilized at this point, but that aside I just have to say great post Acert - two thumbs up!
Acert93 said:Every console launch I can remember has demonstrated a significant disparity between the quality of launch titles, and more importantly, between the best looking launch titles and 2nd and 3rd generation software. This thread is being created for your feedback, pro and con, on this disparity in graphic quality.
standing ovation said:By pushing more and more of the design burden on software developers, hardware makers are able to come up with new gadgets faster than they can be programmed -- optimally that is.
What this means is that tomorrow's innovations are decreasing the shelf life of today's hardware ... while software development cycles are increasing.
Johnny Awesome said:You're absolutely right mckmas8808 because consumers buy games, not flops or rendering passes. The problem with PC hardware power is that it never translates to the user experience in a timely fashion. It took 3 years for PC devs to catch up to Xbox graphics with releases of Doom 3 and Half-Life 2, even though PC hardware was technically better about 6 months after the Xbox launch. PC gaming thrives mainly through gameplay (RTS, FPS, and MMORPG control advantages), not through technical advances. Even today PC devs are targeting the 95% of users that don't have the latest hardware, not the few that do.
I second that. Great post Acert93!Rur0ni said:Fantastic post. Really nailed it. I'm really looking forward to mid gen.![]()
No, DX9 cards have been on the market 3 years, not 4. Fall 2002 saw the launch of the Radeon 9700Pro.jvd said:The problem this gen is that the graphic subsystems in these consoles are dx 9 . There have been dx 9 cards on the market for what 4 years now ?
UE3 is a DX9 game, but it is targetting mainstream cards as the "baseline". As Epic has said themselves a 6600GT should play it fine. Further, Epic is aiming at a SM2.0 featureset as the baseline--that is pretty far behind what we are seeing now in the hardware.So the games are going to start catching up . Games in 2006 will be heavly targeting dx 9 for grpahics , the unreal 3 engine iwll hit on the pc and many games will take advantage of it .
You ignore that the high end, for the PC, are "trend setters" and developers do not design with them as the minimum spec. 256MB cards are finally getting a decent workout in some new games yet the majority of products sold are 128MB cards.We have powerfull cards now like the r520 that by itself has 512 megs of ram the full system ram .
Intel dominates sales and the majority of their chips sold over the last 24 months have not been 64bit. Further, a lot of companies have seen no need to upgrade CPUs over the last 24-36 months due to the stagnent market. The CPUs hit a wall and software is not requiring more performance.The main diffrence will be the cpus .But how much of a diffrence is there ? In the next year or so x86-64 will be very wide spread and dual cores will start getting market penetration .
Eventually, but not in 2005 and probably not in 2006 for the memory. Doom 3 require 384MB ins 2004, BF2 required 512MB in 2005, yet most games will work with less. It is hard to imagine a lot of developers targetting 1GB when games can simply reducing memory size by lowering texture quality. And the fact the new consoles are 512MB systems will also figure into that targetting.Developers will start targeting 3000+s and 1 gig of ram as the reccomended specs .
1. SM3.0 is just getting decent *flagship* hardware (forget that the mainstream still sucks eggs).Thats because as i stated they hit up the ihvs for chips at the end of a api generation .
Acert93 said:It is going to be a while before PC devs start designing games with Xenos class GPUs as the baseline.
So IMO the gap between this generation of GPUs and Consoles is larger than the Xbox1/GF4 generation. Xenos has more performance and features compared to its contemporaries then that generation.
mckmas8808 said:But standing ovation that's thing with consoles. The big advantage is they will be with us for five or more years. Devs have time to utilize their power. Consoles aren't like PCs were things change year to year and you have 15 different users to program for. The PS3 and X360 will probably be pushed years from now. PC gpu's won't.
A rather silly comparison. To hand pick one game that is somewhat in the same genre and use that as a basis to judge hardware capabilities?Shifty Geezer said:Of course Acert's covered all the bases here, but I'll add my spot of 'anecdotal' evidence that I do in such cases. Hack'n'slash dungeon crawlers being my preferred genre this gen, I point back to CON on PS2, released 2004 on now 5 year old technology, and the latest genre release on PC, Dungeon Siege II, released a couple o' months ago.
CON
http://media.ps2.ign.com/media/568/568803/img_1917892.html
DS2
http://media.pc.ign.com/media/569/569719/img_2759139.html
Visually they are comparable, but one's running on 5 year old tech, and the PC version is running on vastly more powerful hardware.
This console generation was relatively short by comparison due to MS wanting to dump the billion-dollar losses from the Xbox. There's little information indicating publishers really wanted to move to a new generation now, if MS wasn't in the game or hadn't suffered such ridiculous losses for the Xbox I seriously doubt we wouldn't see the next gen hit the streets until sometime in 2007.standing ovation said:Console lifecycles ARE getting shorter.