mckmas8808
Legend
Everybody has the count Dreamcast. It was this gen. And you're right MS just came into the game later than half of the competition.
Acert93 said:It is going to be a while before PC devs start designing games with Xenos class GPUs as the baseline.
So IMO the gap between this generation of GPUs and Consoles is larger than the Xbox1/GF4 generation. Xenos has more performance and features compared to its contemporaries then that generation.
Overall I am not sure Madden is a good example. EA uses the "base platform" philosophy and cross ports heavily. I always thought Madden had the worse graphics of the football platforms. Fever had some very nice polish in many areas (weak models though) and VC always had spiffy graphics.wco81 said:I know that Madden 2002 on my PC, which was only 350 Mhz and had a 64 MB GF2MX card, looked better than the PS2 version.
Not really - Xenos isn't the first to use eDRAM in its GPU.dukmahsik said:i think what really sets it apart is the edram
No, DX9 cards have been on the market 3 years, not 4. Fall 2002 saw the launch of the Radeon 9700Pro.
Yes sm 2.0 is the base line . But 90% of what you can do in sm2.0 you can do in sm3.0 . Sm3.0 is mostly about speed and programing ease . Not to mentino that this engine will already have alot of work put into it for the ps3 graphic system which is based on dx 9 and the xenos graphics system based on dx 9. Both support sm3.0. Which i highly doubt epic would program features for these two gpus and not bring those features over to the pc version .UE3 is a DX9 game, but it is targetting mainstream cards as the "baseline". As Epic has said themselves a 6600GT should play it fine. Further, Epic is aiming at a SM2.0 featureset as the baseline--that is pretty far behind what we are seeing now in the hardware.
And judging from Steampowered.com's user stats respectible GPUs are less common than the bottom feeding FX5200, 6200, 9600SE, etc type cards. The PC market is smaller and the majority of people are still using outdated hardware (features) that underperforms (performance).
And it is not as clear cut from a market penetration perspective that DX9 is "here" now. We have yet to see a major DX9-Only release. We should see that... in 2006 like you said. But we do not know how many games will require DX9 cards. But waiting almost 4 years after the API's release for a game the demands the minimum spec DX9 card And below I will touch on how that is even behind the consoles below (Xenos/RSX are waaaaay ahead of SM2.0).
So from a developer perspective, on the PC, you are going to have to support SM2.0 unless you are doing a console game and don't care much about PC sales or don't have the time to redo a lot of shaders.
So we may see our first SM3.0 required game in 2007. Another 3 years after the API release
Performance: Xenos (and RSX) are definately ahead of the game in performance. Putting aside the closed box paradigm vs. the open platform (which is significant in the end product), ATI wont be releasing a GPU with the shading power of Xenos until 2006 and wont architecturally have a GPU as effecient until a year after the Xbox 360 launches. We are expecting 48 fragment shaders in R580 which should come out in the Spring. In certain situations the R580 should perform better (PS-limited tasks) but in vertex heavy games, bandwidth sensative games, etc... Xenos will *still* have a perfomance edge.
To contrast, the GF4 Ti series launched 6 months later with more performance and features than the NV2A.
Features. No contest. Xenos has all these features *standard*. So all 20-50M Xbox 360 units will have them. Hardware tesselation, HOS, FP10/16 blending, 3Dc, Vertex Texturing, Flow Control and Branching, MEMEXPORT, etc... Toss in the eDRAM and the bare Xenos spec is light years ahead of the standard PC game/PC API. DX9 SM3.0 and SM3.0 hardware are a bit behind in features (and the ability to perform those features in game).
Xenos is not a mainstream GPU, it is a flagship class GPU. Further it has a good couple handful of very useful features it does fast. We have not seen Displacement Mapping as a key feature in PC games. Why? Vertex Texturing is slow and is not on all SM3.0 hardware. Xenos is going to rock in this area with all 48 ALUs having vertex texturing support and having hardware tesselation. How about HDR+MSAA? Even the high end GPUs struggle with this and/or cannot do both at the same time. HOS? Not even on the radar.
You however ignore the fact that developers still target these features . Even though only a few people had sm3.0 cards farcry came out with patches for it , battle for middle earth came out and other games patched or came out with sm 3.0 support. Many games will instantly take advantage of the bigger ram footprint from higher quaity textures which are easy to release with a game , or with higher fsaa modes .You ignore that the high end, for the PC, are "trend setters" and developers do not design with them as the minimum spec. 256MB cards are finally getting a decent workout in some new games yet the majority of products sold are 128MB cards.
Developers are not going to disregard over 50% of new 2005 GPU sales (i.e. the number of new 128MB cards sold) to support 512MB as a standard.
Consoles and PCs have reverse paradigms. PCs use the bottom feeder low end POS cards as the "baseline" features and performance--everything else is tacked on. Console design with the hardware in mind.
I said recommended not required. Two diffrent things. Doom 3 doesn't have it , but half life 2 does . Minimum system specs were 1.2ghz cpu , 256mbs of ram , dx 7 card , 4.5 gigs of hd space . Recommended was 2.4ghz processor 512 megs of ram , dx 9 graphics card .Eventually, but not in 2005 and probably not in 2006 for the memory. Doom 3 require 384MB ins 2004, BF2 required 512MB in 2005, yet most games will work with less. It is hard to imagine a lot of developers targetting 1GB when games can simply reducing memory size by lowering texture quality. And the fact the new consoles are 512MB systems will also figure into that targetting.
2. Xenos is, for all practical points and purposes, a DX10 class GPU minus redundant hardwired features, Avivo, etc. The only significant feature we know Xenos is missing is a Geometry Shader which, ironically, is not needed due to the fact Xenos can use Xenon as a slave. With cache locking, compressed vertex streaming, and a CPU with a Dot Product this feature was unnecessary.
So I don't get where MS is hitting ATI for an "at the end of a api" GPU.
I said it was anecdotal based on my own experiences, and not a perfect conclusive argument.Dave Glue said:A rather silly comparison. To hand pick one game that is somewhat in the same genre and use that as a basis to judge hardware capabilities?
Shifty Geezer said:I said it was anecdotal based on my own experiences, and not a perfect conclusive argument.
The point is, which stands, is that though the hardware is more capable, the software running on it isn't neccessarily any better, simply because developers don't write for the very best hardware but an economical best-fit, give or take a bit here or there (some games do push the envelope, mostly FPS's which is why I made mention of that genre). I gave one example. There's other games PS2 looks worse than comparable games on PC, and others where it looks better. BUT for 5 year old tech the fact that not every game on PC looks that much better is clear evidence that better hardware != better looking games, and that having the best PC hardware in 5 years time doesn't neccessarily mean your games are going to look better that what's on XB360 or PS3.
Which is one of the reasons PC tech may be superior, but the advantage in actual games isn't that much improved as the tech. It's still the case Better Hardware != Better Software. There's many other factors involved.jvd said:YOur not comparing budgets though . The average pc game budget is lower than that of the ps2 budget .
Not to mention that most games that came out in 2004/2005 are better looking than the ps2 games in those genres in 2004/2005 .