Halo Infinite [Fall 2021] [XO, XBSX|S, PC, XGP]

Since I can only RT on console I'm curious as to what it brings. It feels like the consoles can only manage reflections or GI/Shadows. I'm not sure which I'd prefer. Infinite's crying out for latter, but it has all those shiny structures/vehicles that'd benefit from reflections.

I think most games can do pretty well with hybrid SSR+RT reflections. My guess/hopw is Halo Infinite will use RT on shadows and ambient occlusion, and perhaps a select number of reflective surfaces.
 
Game Informer article https://www.gameinformer.com/cover/2021/11/11/cover-reveal-halo-infinite

Cover Reveal – Halo Infinite

After years of waiting, Halo Infinite is almost here. On December 8, gamers around the world will once again step into the Mjolnir boots of Master Chief and fight their way across a massive Halo ring world. Ahead of the game’s arrival, we’re highlighting Halo Infinite with one of our biggest cover stories in years. We’ve got 20 pages of in-depth detail on Infinite’s campaign and multiplayer, alongside a wealth of interviews with the development team at 343 Industries that brought the game to life.

We checked out the first three hours of the new game, finding out about new weapons, equipment, and upgrades. We finally learned about the freeform open world-style content fleshing out Master Chief’s adventures on Zeta Halo. We discovered the fascinating ties between this new game and the original Halo: Combat Evolved. And we learned about the exciting mystery at the heart of the story and how it simultaneously connects to the last game while moving the Halo narrative in a whole new direction. We'll have a whole month of coverage devoted to Halo Infinite in the lead-up to launch, and you can find that hub of content by clicking on the banner below. To get us started, we've got a deep dive into the exploration and progression features of Halo Infinite.

...


341-reveal-full.jpg


341-reveal-gold-full.jpg
 
The preview certainly sounds encouraging, in that for the opening at least, they know what they want to get out of having a more open world.

Part of me still wants a design that has a realistically sized Halo, that you can hop in a Pelican and fly to any part of. Hard to find a focused and fun shooter in that though.
 
But maybe the first halo games were not on this scale because of past technical limitations.

A lot of devs tried to blur the lines between levels as much as they could, the loading screen may finaly become a thing a the past completely.
 
But maybe the first halo games were not on this scale because of past technical limitations.

A lot of devs tried to blur the lines between levels as much as they could, the loading screen may finaly become a thing a the past completely.

Exactly, I'm sure the first halo would have been open world had it been technically more feasible.
 
Exactly, I'm sure the first halo would have been open world had it been technically more feasible.

I'm not sure about that. An open world Halo was certainly possible on X360 (Elder Scrolls IV: Oblivion, for example) and XBO, but an open-ish world Halo didn't appear until Halo: Infinite.

And considering that open world games were possible on 1994 era hardware (The Elder Scrolls, for example which has a playable open world map that is massively larger than any game released in the past 20 years) with less RAM, weaker CPUs and weaker GPUs with no hardware 3D acceleration, it was certainly possible on the original Xbox as well. Now it likely wouldn't have been a graphical showcase which means that a AAA developer that has to market their game is unlikely to make the sacrifices necessary to graphics quality in order to make an OG Xbox open world game, but it was certainly possible. :)

It was definitely a design choice.

Regards,
SB
 
But it's only since xbox one ps4 era that openworld games look as good as linear games.

I'd argue that linear games on PS4 still looked a step above open world games with a few exceptions where developement time and budget far exceeded the competition (like RDR 2). But when developement time and effort were relatively similar? IMO, God of War (2018) (linear) was a noticeable step up from Horizon: Zero Dawn (open world).

What the PS4 era really showed is how much time, money, and manpower a developer had was more influential on the final look of a game than anything else and how much more important those things were than in the PS3 era. And that gap is going to grow even larger with the current generation where very very few developers are going to be able to even scratch the surface of what the current gen consoles are graphically capable of just due to the cost in terms of time, money and manpower that is needed to fully realize what the current gen consoles can do.

I'd also argue that Oblivion looked as good as most of the linear games of it's time (2006 console release IIRC).

Regards,
SB
 
I'd argue that linear games on PS4 still looked a step above open world games with a few exceptions where developement time and budget far exceeded the competition (like RDR 2). But when developement time and effort were relatively similar? IMO, God of War (2018) (linear) was a noticeable step up from Horizon: Zero Dawn (open world).
I think @Karamazov meant from a technical standpoint. Last gen there was finally enough RAM available to have lots of complex geometry and decent textures in an open world - notwithstanding the challenge of creating it.
 
I'm not sure about that. An open world Halo was certainly possible on X360 (Elder Scrolls IV: Oblivion, for example) and XBO, but an open-ish world Halo didn't appear until Halo: Infinite.

And considering that open world games were possible on 1994 era hardware (The Elder Scrolls, for example which has a playable open world map that is massively larger than any game released in the past 20 years) with less RAM, weaker CPUs and weaker GPUs with no hardware 3D acceleration, it was certainly possible on the original Xbox as well. Now it likely wouldn't have been a graphical showcase which means that a AAA developer that has to market their game is unlikely to make the sacrifices necessary to graphics quality in order to make an OG Xbox open world game, but it was certainly possible. :)

It was definitely a design choice.

Regards,
SB

That's why I said "if it were MORE FEASIBLE" rather than just "if it were possible". I know making an open world sandbox shooter wasn't impossible in the 2000's, but it was hard. Bungie chose to avoid that challenge. My point is, if it were easy to make an open world engine then, they certainly would have. I bet.
 
That's why I said "if it were MORE FEASIBLE" rather than just "if it were possible". I know making an open world sandbox shooter wasn't impossible in the 2000's, but it was hard. Bungie chose to avoid that challenge. My point is, if it were easy to make an open world engine then, they certainly would have. I bet.

But that's the thing, even on PS4/XBO where it was quite easy to make a good looking open world game, Bungie still chose to make linear mission levels running off limited capacity player hubs with a few limited capacity Crysis style large levels. I'd be somewhat surprised if Bungie ever makes an open world game.

Regards,
SB
 
What's people's views on if the F2P releases Monday?
My first thought was, if it was to happen would make sense to do it as GPU perk not a general release.

3 weeks early sounds bit too long for that though.
Wonder how many people would pay $1 to play it early?
May also be a nice way to do a gradual roll out to have a smooth release.

Have to admit, I'm not convinced it will happen but would be Intresting if it did.
What if they announced 1 week early access as GPU perk?
 
Last edited:
But that's the thing, even on PS4/XBO where it was quite easy to make a good looking open world game, Bungie still chose to make linear mission levels running off limited capacity player hubs with a few limited capacity Crysis style large levels. I'd be somewhat surprised if Bungie ever makes an open world game.

Regards,
SB

I've heard from Bungie's devs that the vision for Destiny WAS to make it open world. It ended up not being so because they fucked up, actually.
 
I've heard from Bungie's devs that the vision for Destiny WAS to make it open world. It ended up not being so because they fucked up, actually.

They even say something in the line of "you see that mountain over there, yes you can go there".

Despite in reality you can't, due to invisible wall / death barriers
 
Interesting to see someone play the series for the first time with no prior feelings (either negative or positive) about the series prior to playing it. Someone who hadn't played it in the past purely because they didn't think it would be a game for them.

So, with Halo: Infinite launching soon, some streamers are playing the game for the first time. One of them that I frequently watch, CohhCarnage has been blitzing through the games. He's now played all the FPS Halo games and will be going into Halo Wars 1 and 2 in the next few days to finish off the series.

Anyway, it's interesting to see that thoughout the series he's been constantly wondering why he's never played the games before because the gameplay is great and the story is absolutely fantastic and up his alley. Well, with the exception that while he thought the gameplay in Halo 5 was OK, the story in Halo 5 was such a departure that he doesn't like it and doesn't think it fits in the Halo series. He's now absolutely enamored with the Halo story and lore.

Being someone new to the series, it's understandable that some of the absolutely horrible design decisions that 343i made WRT gameplay wouldn't be noticeable. Like weapons on the ground just disappearing after a short amount of time or when hitting an invisible checkpoint. Hell, in his recent playthrough of Halo 5, you can see a weapon that's there on the ground then after about 30 seconds of fighting he goes back to pick it up ... and it's already gone. Leading to him being a bit confused about where the weapon is. UGH!!!!

But what's even more interesting is how both him and much of his audience were like, "Holy shit, why have I never played these games before? They look fun as hell." Safe to say there might just be a few thousand more Halo fans after seeing him play through the series. :)

Anyway, long story short, him and most of his audience are now incredibly hyped for Halo: Infinite. Hopefully the game delivers. And hopefully there will be millions more Halo fans afterwards, because it still is, IMO, one of the best gaming IPs ... well as long as I can somehow ignore Halo 4 and 5. :p Especially 5, now that I've seen the game played in its entirety.

Speaking of 343i's version of Halo. I absolutely HATE how they visually changed the designs for some of the Covenant races. The Elites, especially, look REALLY bad in Halo 5, IMO. They went from looking like deadly agile warriors to looking like slow plodding brutes (which were already in the game) with comically oversized heads. The grunts also looked significantly better in the Bungie Halo games despite being graphically dated.

Oh and one of my favorite comments that he made while playing the series. Why do these games that were made on an Xbox and X360 have better AI than almost all games released in the past 10 years?

Regards,
SB
 
Last edited:
Back
Top