I would donate a kidney to get the Arbiter back in, somehow.
I liked him even more than MS Chef. Some of the Halo 2 Arbiter stuff near the end was awesome.
Agreed. I love the Halo formula, but I think I'm ready for something a bit different.I get what you are saying but I think that, at the same time, the new trilogy gives them a chance at a new begining, to do something different in a new world and a new setting with a new and different team.
Agreed. I love the Halo formula, but I think I'm ready for something a bit different.
I always liked how the Spartans were portrayed as extremely agile yet powerful in the books, but it was a disappointment seeing how Master Chief controlled like a tank in the games. It'd be a nice change of pace if they finally made him behave like how a Spartan is supposed to. Crysis 2's parkour-like running, sliding, and wall-scaling would be something I'd like to see in a Halo game.
Of course, that's just me.
Agreed. I love the Halo formula, but I think I'm ready for something a bit different.
I always liked how the Spartans were portrayed as extremely agile yet powerful in the books, but it was a disappointment seeing how Master Chief controlled like a tank in the games. It'd be a nice change of pace if they finally made him behave like how a Spartan is supposed to. Crysis 2's parkour-like running, sliding, and wall-scaling would be something I'd like to see in a Halo game.
Of course, that's just me.
That is probably why i want sprint and jetpack be included as standard skills of the master chief. Ditch the rest of the AA and have overshield and camo be map pickups again.
Totally agree.If you think armor-lock makes you totally invincible then you totally fail at knowing how to negate and combat it completely.
I guess the problem with melee was that in combination with sprint it allowed for some cheap kills. Just rush in, press B twice and you're done. New system puts some more emphasis on actually shooting the enemy even in close quarters, leaving melee as a last resort option (as it should be imo).
Armor lock was just plain annoying, it slowed down the game too much. Now it should work more like overshield from H3 which makes more sense. Still gives you an advantage, still can save you in a tight situation but at least it does not make you totally invincible. It was ridiculous.
Anyway, if I understand correctly those are beta changes that will be introduced in selected playlists and tested by the community before they are introduced globally (or at all). Some things may still change
I hope those options are not forced on all playlists. It's really quite lame to nerf armor abilities at this point. They already have alternate playlists that remove some/all of those armor-abilities anyways for those grieffers.
If you think armor-lock makes you totally invincible then you totally fail at knowing how to negate and combat it completely.