It solves the problem I have now where I can't use my beloved bumper jumper from Halo 3 in Reach. Now i can go back to it and use Kinect as my other "buttons".
Human faces and character animations are still kinda... rough, and not really up to AA standards.
Rest of the game looks very pretty though.
Yeah.. the original animations were pretty basic compared to these. Movement seems decent enough to me, though I'm not the professional.They've completely redone character animations in the cinematics
Microsoft's answer to the WiiU? XDI'm also interested in using Windows Phone 7 to locate my team. Sure, gears 3 accomplishes it by holding down LB. But using yet another gadget in the mix is intriguing.
They've completely redone character animations in the cinematics, so I don't think the new models had much to do with the old ones. They simply didn't create particularly good new animations. Wonder why they did not try mocap...
I think the level I want to see the most in CEA is the second mission 'Halo'. It looked beautiful for an Xbox game with its massive environments. Foliage galore?
I wonder if the memory budget for this game is very tight. I mention this because they have 64 less Megabytes of RAM, which was the memory the original Xbox, compared to Halo Reach, because of the feature of switching from Xbox 1 graphics to modern graphics in real time, so they have to keep Xbox assets in memory all the time.Somewhat negative leaning Halo :A preview that's interesting (mentions framerate issues) http://www.oxmonline.com/halo-ce-anniversary-hands-preview