(((interference)))
Veteran
Reach had 2 way split screen for campaign but 4 for MP iirc. If normal MP goes split screen only then it better look fantastic. And while I liked 4 way local it is HARD to see squat.
IMO 4 way local was pretty damn playable and great for when you had friends over - the only real problem in Reach was the stupid UI design issue to not truncate the killfeed and so it would frequently end up obscuring your reticle.
However, the game details page for 4, does not bode well for fans of local multiplayer:
http://marketplace.xbox.com/en-GB/Product/Halo-4/66acd000-77fe-1000-9115-d8024d530919?nosplash=1
Features
Offline players 1 - 4
Offline co-op 1 - 2
System Link 1 - 4
Dolby Digital
Online features
Online multiplayer 1 - 16
Online co-op 1 - 4
Content downloads
Leaderboards
Voice chat
This is in addition to earlier news from a Gameinformer interview with the MP designer:http://www.gameinformer.com/b/featu...ges-to-halo-39-s-competitive-multiplayer.aspx
Not only does it not seem to support taking 4 players splitscreen into online MP but system link seems to only support 1-4 players. Which either means only 1 player per 360 (when playing with a total of four 360s linked) or 2 players per 360 (with two 360s linked).All the traditional split-screen modes will be supported as well, including 4-player local split-screen and 2-player split-screen online.
If that's true, then I don't see my friends playing much Halo 4 MP since we usually are only able to set up two 360s and TVs and it has always worked great with Reach and 3 where you could have 8 people playing. So that would be a huge disappointment.
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Also, I noticed the Halo website has been updated to show all the different armor abilities and loadout options:
http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca