E3 2012: Frank O'Connor on Halo 4 – 'Spartan Ops could run for years.
In the run-up to E3, developer 343 Industries has been slowly unveiling the key new features of
Halo 4. Back in spring we discovered that the single-player campaign would once again be following Master Chief – only this time in a new fight against an ancient force. The smart money, of course, is on the Forerunners, the super advanced race responsible for the mega Halo structures.
On top of that, we know a little about how multiplayer will work. The whole mode will have a narrative wraparound, based on the UNSC Infinity, which acts as a hub world to the action. Here, players will get to test the new Spartan Ops mode, an intriguing episodic co-op campaign, set to be delivered in chapters in the weeks after the game's release, and accompanied by epic cinematic sequences.
It's also where we'll experience War
Games, the new name for competitive multiplayer combat in Halo 4. Here players will compete against each other in a range of play modes, customising their load-outs and activating new combat enhancements called "Specialisations", which augment key elements of individual play styles.
In the last week before E3, we got the chance to put some questions to franchise development director Frank O'Connor about the new features, and what we can expect at E3. Here's what he said in our exclusive chat.
http://www.guardian.co.uk/technology/gamesblog/2012/jun/04/e3-2012-halo-4-interview