With AAA titles using occasionally using bilinear and rarely using AA, I think some guesses can definitely be made about what Xenos can and can't do well regardless of what was marketed in tech write ups early on.
It is a curious thing that it would have such limitations considering ATI's older desktop GPUs such as R300 can do low AA and AF rather easily, let alone the desktop GPUs that were prevalent when Xenos launched. Hell, you can go back to R100, with its goofy 16X AF on only bilinear filtering that had little speed impact and see better texture quality than various Xbox 360 games.
It is a curious thing that it would have such limitations considering ATI's older desktop GPUs such as R300 can do low AA and AF rather easily, let alone the desktop GPUs that were prevalent when Xenos launched. Hell, you can go back to R100, with its goofy 16X AF on only bilinear filtering that had little speed impact and see better texture quality than various Xbox 360 games.
Last edited by a moderator: