~5% better textures could have helped a lot of 360 games just look that much better over the years.
Not that it was particularly apparent, but that's a different story...It's funny so much was made of the PS3 OS taking a lot of extra memory, and apparently the 360 had its own problems in that area all along.
On the surface 20 MB (per Barbarian's post) doesn't seem that much. However, it's +4.3% (of the 460 MB, 512MB-32MB OS-20 MB overhead). ~5% better textures could have helped a lot of 360 games just look that much better over the years.
It is extremely strange..these companies spend so much time and effort squeezing every last ounce out of these consoles, and MS neglects this?
It's funny so much was made of the PS3 OS taking a lot of extra memory, and apparently the 360 had its own problems in that area all along.
Also sucks that we now know Bungie didn't even use the upgraded kits for ODST..a little thing but would have been nice..
On the Reach demo, I'm just hoping we'd get it on Sep 22, basically...that would be super awesome..
I want lighting as good or better than H3. I still love the lighting in that game. Aside from that, some AA and AF please.
The Reach MP beta will most likely be available June or July of 2010.I think the Halo 3 mp beta was available around June or July of 2007.Lastly, if Bungie is using an all new game engine for Halo Reach, what features would like their new engine to have?
I'm not much of a techie so I cant speak to what I'd like the engine to have. I just think that Halo 3 clearly had it's roots in Halo 2 and last gen.
I remember playing Gears of War and Halo 3 around the same time and thinking Gears looked quite better, and that Bungie would have been better off going straight UE3 for Halo 3 most likely, if nothing else. Which is a problem as Bungie should have been able to outdo a multiplatform engine quite easily.
I'm just hoping Reach is ground up true next gen/revamp.
I am not sure if the resolution has already been confirmed, and if not this video might help to determine if the game is still being up-scaled.
I am not sure if the resolution has already been confirmed, and if not this video might help to determine if the game is still being up-scaled.
- better source artwork, particularly human characters...
Reach engine wishlist
- 720p resolution, preferably with 2xAA
- more importantly, AF on at least some selected textures on the ground and walls
- same quality HDR and lighting
- some post processing / color correction
- better source artwork, particularly human characters...