You really trust TXAA to work nicely and not introduce blurfest it's been in most games?If I can pull 60fps constant @ 2560x1080 w/TXAA and maxed settings then I'll be happy. I just hope that Aspect Ratio setting includes 21:9
You really trust TXAA to work nicely and not introduce blurfest it's been in most games?If I can pull 60fps constant @ 2560x1080 w/TXAA and maxed settings then I'll be happy. I just hope that Aspect Ratio setting includes 21:9
If that's the case (GTX660) then I should be able to max everything out and still get 60fps at 1080p. I have a GTX970 and an Ivy Bridge i7. Guess we'll see.Reportedly the "Recommended" PC spec is for 1080p High detail @ 60 FPS
I'll see what it's like. It was decent on assassin's creed and I can't use DSR when streaming to my htpc. When I'm on my desktop I'll be using DSR alone or with some msaa depending.You really trust TXAA to work nicely and not introduce blurfest it's been in most games?
Yeah, I forgot that DX9 kept the virtual address space in the same pool as the application. In pure technicality, it was only address space and not a full copy of the content, but that's purely semantics -- the memory was still essentially unavailable. Vista SP1 "fixed" this for DX10 by managing per-application video virtual address space to be managed separately because of how window focus switching needed to work in DWM. I believe that DX9 could never be fixed in the same way simply because of the inability to "back port" such a thing into legacy code.I'm talking about DX11 games, which supposedly don't need to replicate into the main system RAM everything that goes to the graphics card's RAM.
Older DX10 and DX9 games do take up more system memory, yes.
Many people actually prefers that blur, it adds a filmic appearance to games, it is also more far more effective at removing jaggies than any other solution.You really trust TXAA to work nicely and not introduce blurfest it's been in most games?
Actually AC:U's TXAA implementation is one of the worst, second only to The Crew and Far Cry 4 which are the worst implementations of TXAA period, these games just don't like AA, in fact none of the AA methods available to them are even half effective in eliminating jaggies. The best TXAA implementations are seen in games like Crysis 3, Evolve, Watch_Dogs, Titanfall, Assassin's Creed games (3 & 4) and Call Of Duty games (BO2 & Ghosts).I'll see what it's like. It was decent on assassin's creed
Many people actually prefers that blur, it adds a filmic appearance to games, it is also more far more effective at removing jaggies than any other solution.
Actually AC:U and The Crew are the worst implementations of TXAA period, these games just don't like AA, in fact none of the AA methods available to them are even half effective in eliminating jaggies.
1) Download the day 1 patches: http://patches.rockstargames.com/prod/gtav/Launcher_EFIGS/GTA_V_Launcher_1_0_323_1.exe
http://patches.rockstargames.com/prod/socialclub/Social Club v1.1.5.6 Setup.exe
2) Install them
3) Go to your Grand Theft Auto V directory, and open the "version.txt" file
4) Change the contents to "1.0.323.1" without the quotes
5) Open GTAVLauncher.exe
6) Let it install the 300+MB update ( or http://patches.rockstargames.com/prod/gtavp/Game_EFIGS/GTA_V_Patch_1_0_323_1.exe?e=1428959690&h=75afdd0996aca8782dada39f7f78ccfb )
Actually AC:U's TXAA implementation is one of the worst, second only to The Crew and Far Cry 4 which are the worst implementations of TXAA period, these games just don't like AA, in fact none of the AA methods available to them are even half effective in eliminating jaggies. The best TXAA implementations are seen in games like Crysis 3, Evolve, Watch_Dogs, Titanfall, Assassin's Creed games (3 & 4) and Call Of Duty games (BO2 & Ghosts).
We have identified an issue where players with Windows usernames that include characters not found in the table at the bottom of this page will likely run into difficulties when attempting to download, install, or play GTAV. We are currently working on a fix for this issue.
Don't blame GTA for that, blame Steam No such issues on Rockstar Social Club version (which was never encrypted in the first place)Raaaaaaage at the moment. It requires almost 140Gb total free space to unpack completely and then purge the old files. I don't have that amount of space on my desktop drives. I even have a 128Gb SSD dedicated for GTAV and it's not big enough. Now I have to download the entire thing again..... rraaaaaaaage