First thoughts would be:
-input lag
-display lag (likely severe on a TV, mild on a computer screen, and none at all for the best screens. I don't remember any TV managing to be close to the best computer screens...)
-irregular frames durations (engine/driver issues maybe)
-lack of assisting code on the PC version (like auto aim, smoothing, and what not)
Unless you coded the different versions of the game you can't really know how much it diverged between PC and console.
If your screen & TV were tested or if you have a display lag meter you could look into that.
I would also expect (but I never measured) that input latency is better on consoles as it's critical and they are dedicated gaming machines. (That said since Microsoft is making Windows & the XBox improvements may be carried over... Or not, from what I heard of MS internal competition between teams a few years ago)
-input lag
-display lag (likely severe on a TV, mild on a computer screen, and none at all for the best screens. I don't remember any TV managing to be close to the best computer screens...)
-irregular frames durations (engine/driver issues maybe)
-lack of assisting code on the PC version (like auto aim, smoothing, and what not)
Unless you coded the different versions of the game you can't really know how much it diverged between PC and console.
If your screen & TV were tested or if you have a display lag meter you could look into that.
I would also expect (but I never measured) that input latency is better on consoles as it's critical and they are dedicated gaming machines. (That said since Microsoft is making Windows & the XBox improvements may be carried over... Or not, from what I heard of MS internal competition between teams a few years ago)