GTA V on PC

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7 discs!!!
 
That would take longer to install from disc than it did to pre-load. Understand that many don't have fast connections and have limits.
 
Piece from Techradar

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That's a nice start to the settings. I really really hope the aspect ratio includes 21:9 and I'll have to play with look and performance on whether DSR or TXAA will be best. Not many games support setting of refresh rate or output monitor.
 
I'm so ready for this... :drool:

The coming months of modding (adding) actual real-life vehicles and police scripts (LCPDFR, err LSPDFR). Can't wait...
 
Hmmm... it would take me 4 days to download this. If i had SSD space for it and pay premium 60€ for the Steam version. Ah how I love crappy 3g speeds. I think I have to buy physical version and new SSD.

(Still can't belive PC version is real... or is it).
 
Why would the new-gen console version get a smaller footprint than the PC one? They have 8GB of RAM and ~6GB available to graphics, so at least texture size should be identical.
 
Why would the new-gen console version get a smaller footprint than the PC one? They have 8GB of RAM and ~6GB available to graphics, so at least texture size should be identical.

It's 6GB (5.5 in PS4's case I think) available to the game, not just to graphics. So that's comparable to what the PC dedicates to a game from both it's system memory and graphics memory combined (minus any duplication that the PC does between those PC's).

So it's probably realistic to expect not much more than 3GB to b dedicated to graphics memory an possibly even less. Which makes higher resolution texture options on the PC look a but more realistic.
 
So it's probably realistic to expect not much more than 3GB to b dedicated to graphics memory an possibly even less. Which makes higher resolution texture options on the PC look a but more realistic.


That's odd. I don't remember seeing a DX11 game taking up much more than 1.5GB of non-video RAM in the PC. Why are console titles taking up twice as much?
 
That's odd. I don't remember seeing a DX11 game taking up much more than 1.5GB of non-video RAM in the PC. Why are console titles taking up twice as much?
How much have you really analyzed this? Really? Oblivion could soak up more than 2GB of ram (modded of course), and that game is a decade old now. Crysis 2 soaks up more than 2GB IIRC, Borderlands 2 does also, and I know that Dying Light does too. 32 bit applications can soak up 4GB of commit, although only on 64-bit operating systems can they keep all of that physically within RAM.

There's argument to say that it could be tightened up some on a console, but there's also argument for enhanced caching of assets (non-texture) to facilitate smooth rendering. This is why I still cannot fathom where people expect dedicated 8GB VRAM cards to be necessary to "compete" with the modern consoles whose entire shared memory pool is less than 8GB.
 
I'm talking about DX11 games, which supposedly don't need to replicate into the main system RAM everything that goes to the graphics card's RAM.
Older DX10 and DX9 games do take up more system memory, yes.
 
You mean tonight? Unlocks at 7pm for EST for me. It's global at the same time which is based on gmt.

Seems ifruit companion app only works for the console versions. Wonder if we'll get that for PC as well.
 
Tomorrow the jerk-circle shall begin... 4K/60fps dominance. :runaway::cool:
Rockstar has been really hyping 60fps 4k like it's something people can actually use. You'd need both a 4K monitor and GPUs to run the game at 60Hz/4K which maybe 12 people in the world have.

I'll be super happy with 1080p 60fps.
 
Rockstar has been really hyping 60fps 4k like it's something people can actually use. You'd need both a 4K monitor and GPUs to run the game at 60Hz/4K which maybe 12 people in the world have.

I'll be super happy with 1080p 60fps.

I'll be happy with 1080p @ 30fps in stereoscopic 3D - especially if I can get close to maxing out the graphics.
 
If I can pull 60fps constant @ 2560x1080 w/TXAA and maxed settings then I'll be happy. I just hope that Aspect Ratio setting includes 21:9
 
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