7 discs!!!
It's 54.99 Gb on PS4.The console GTA V was 44Gb apparently so that's a decent indication of the extra data for textures.
Why would the new-gen console version get a smaller footprint than the PC one? They have 8GB of RAM and ~6GB available to graphics, so at least texture size should be identical.
So it's probably realistic to expect not much more than 3GB to b dedicated to graphics memory an possibly even less. Which makes higher resolution texture options on the PC look a but more realistic.
How much have you really analyzed this? Really? Oblivion could soak up more than 2GB of ram (modded of course), and that game is a decade old now. Crysis 2 soaks up more than 2GB IIRC, Borderlands 2 does also, and I know that Dying Light does too. 32 bit applications can soak up 4GB of commit, although only on 64-bit operating systems can they keep all of that physically within RAM.That's odd. I don't remember seeing a DX11 game taking up much more than 1.5GB of non-video RAM in the PC. Why are console titles taking up twice as much?
Rockstar has been really hyping 60fps 4k like it's something people can actually use. You'd need both a 4K monitor and GPUs to run the game at 60Hz/4K which maybe 12 people in the world have.Tomorrow the jerk-circle shall begin... 4K/60fps dominance.
Rockstar has been really hyping 60fps 4k like it's something people can actually use. You'd need both a 4K monitor and GPUs to run the game at 60Hz/4K which maybe 12 people in the world have.
I'll be super happy with 1080p 60fps.
Rockstar has been really hyping 60fps 4k like it's something people can actually use. You'd need both a 4K monitor and GPUs to run the game at 60Hz/4K which maybe 12 people in the world have.
I'll be super happy with 1080p 60fps.