Lucid_Dreamer
Veteran
http://www.psu.com/Ghostbusters--The-Videogame-Interview-Feature--a0006209-p0.php
"Rule 2: Don't Look Directly Into The Trap!" Trailer
IGN's Ghostbusters: Tobin's Spirit Guide
Here is the intro movie to the game.
It's a 4 page interview.PSU: By taking on such a famous franchise comes high expectation, how has the development team coped with the pressure?
Goss: We knew from day one that there would be a great deal of pressure to do the franchise justice. Our primary goal has always been to deliver a gameplay experience as captivating as the films.
At the same time, everyone on the team recognized what a huge opportunity this was for the studio, and for each of us to leave our own mark on the Ghostbusters universe.
It gave us a huge boost when the talent and Sony pictures told us we had really hit the mark in terms of obvious passion and a truly authentic experience.
PSU: The story of Ghostbusters: The Videogame is set two years after the events in Ghostbusters II. Can you tell us more about the storyline and the game’s main playable character?
Goss: The Ghostbusters have done well for themselves and are now under contract with the city of New York. When the World of Gozer exhibit opens at the Museum of Natural History, the Ghostbusters once again find themselves called to action to save the Big Apple.
The Player has been hired by the team as the new experimental equipment technician, field-testing Egon’s latest and potentially “less stable” gadgets.
PSU: The Ghostbusters films were high on comedy value, but there were also a few scary moments (okay, so were kids at the time.) Can we expect any frights at all or is the action/script and visuals largely tongue-in-cheek?
Goss: The Ghostbusters have always taken themselves very seriously, with one possible exception--Dr. Venkman, please step forward--and we have preserved that, so we don’t do anything overtly slapstick ingame.
One of our development pillars is to ensure that every experience is Fun, Funny, or Scary. This drove design and we put significant effort into making sure that we could build and sustain tension and then pay it off with some pretty effective scares.
Mind you, Ghostbusters is a pretty friendly Teen-rated game in terms of content, so we go more for the shock moments and situations than any gore. At times it’s been a challenge to talk some of our team down from the splatter ledge!
In addition, Goss also confirmed that there will be exclusive content for PS3 owners.
Check back for the full Ghostbusters: The Videogame interview later today.
Ghostbusters: The Videogame is due to launch June 2009 to coincide with the 25th anniversary of the movie.
"Rule 2: Don't Look Directly Into The Trap!" Trailer
IGN's Ghostbusters: Tobin's Spirit Guide
Here is the intro movie to the game.