A question: was the European version set to be released in June originally?
yes
A question: was the European version set to be released in June originally?
I don't know any moreso than anywhere else, but it was a very popular franchise in its heyday. I'm certainly scratching my head as to why SCEE would do this, unless it was a cheap deal. But then why would Atari go with the sale? So there must have been a considerable sum invovled. In which case, why did SCEE do it? Maybe Crossbar is right, and SCEE reckon this is a platform mover? I guess there could be a large Ghostbuster fanbase of exactly the right demographic who haven't bought a PS3 yet. Give them the HD experience and game to go with it, it might see some interest, although I wouldn't expect much myself.
They should include a BRD of the Real Ghostbusters cartoon to go with it . And a custom case with the iconic logo and ECTO1 lights and siren.
I wonder if this will backfire for Atari if European X360 owners see that it receives a simultaneous release in the US, but is a timed exclusive for Europe.
Assuming, of course, there's a whole lot of people looking forward to this game. I personally don't know anyone that's waiting for it.
Regards,
SB
I wonder if all the PC enhancements will be stripped out now that its being driven by Sony?
That would be rather asinine.
My bad, I thought Sony had purchased rights to the whole game on all platforms.
Graphically this was a very impressive game, if you’re playing the Xbox 360 version that is...The big issue was in the texture quality, and let me tell you it was a huge difference! The texture quality for the PlayStation 3 left us shaking our heads in disbelief...the PlayStation 3 seemed to have ½ the texture quality of the Xbox 360 and in other areas, even less....This is by far the blurriest “720p” game we have seen to date. If we had to guess, Ghostbusters on the PlayStation 3 is running at sub 720p...We also noticed some effects were missing in the PlayStation 3 version...As we transitioned from the cut scene to the game the Xbox 360 had some really low res textures displaying. In fact, the texture quality looked almost identical to the PS3’s textures, (without the compression) but as soon as we moved the camera the textures popped in. Now before you get all giddy we also did the same thing for the PS3 and of course it didn’t fix their texture issues...
So.. why didn't they?MR : Personally, I want to show off our PS3 technology. We’re one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off.
Just played through the demo. A shame it's getting all this negativity on the web, the demo was good fun especially if you are a fan of the movie.