We've already covered the BC story in a XB360 vs PS3 BC thread. Is there any real reason for everyone to regurgitate the same POVs again?
PARANOiA said:I find it fascinating that Sony knew this but chose to go the NV route this gen. This seems to limit them with the PS4's graphics chip, doesn't it?
Inane_Dork said:On the topic, I'm really surprised that no one has brought up that even if the HDDs were installed months ago, MS can have an update to the code at launch day. So the list of games that work for sure out of the box may be smaller than the ones that work day one.
mckmas8808 said:Huh? Care to explain and little more.
london-boy said:Fact remains that when you have the CPU+GPU of PS1 in PS2
Qroach said:PS2 is a hell of a lot more complicated hardware and thus will be more complicated to emulate. If you think PS3 will have perfect backwards compatability, you can go ahead and keep thinking that.
Phil said:Agreed, but this isn't the case: The PS1 GPU isn't in PS2, which is why Qroach is quite obviously wrong.
Phil said:London-Boy, I suggest you read up on what exactly the Graphics Synthesizer is and how it differs from the PSone's GPU. To address your other point: What if Sony's puts the full EE into PS3 and they only have to emulate the GS? Given this scenario, it wouldn't be that drastic different off hand.
Personally, I would see the opposite more likely: Have a GS in hardware on PS3 and emulate the EE and rest along with it. This would spare the headache of emulating the low latency high bandwidth eDRAM and if I remember correctly, Fafalada sees emulation of the EE as an easier task given the GS is used in quite unique ways for fullbuffer effects which would quite challenging to say the least. I'd have to dig up the thread though.
Still, at this point: we don't even know what really is in RSX, so there really isn't much point in arguing over what is more complicated without knowing "with what (CELL / RSX) you're supposed to emulating something that at this point is unknown (EE / GS / EE + GS)".
Shifty Geezer said:One option is data compression over the existing BW. But all this has been said before, in the other epic BC thread, so a forum search will come up with all the answers and all the questions.
london-boy said:See, EE and GS is the least of Sony's problems. It's that 48GB/s EDRAM bandwidth inside the GS that's the real biatch Where are they gonna take that out from?!
seismologist said:There's only 4mb Edram on the GS. I'm sure it wont be too difficult to squeeze that from the L2 cache. Probably fairly trivial problem to work around. I dont see any issue with PS2 emulation on the PS3.
london-boy said:Squeeze from where? There's less than 2MB total cache on Cell. Hardly trivial.
You might not see any issues with it, but you're not Sony
seismologist said:If I were Sony it would be even more trivial since I'd have all of the details . But It's actually less than 4mb since for most games, half of that is allocated for the frame buffer.
london-boy said:Exactly. That would mean splitting some memory between the main memory on PS3 and the Cell cache. Frame buffer here, rest there... All from existing games with no rewriting. PS2 games are not coded with standards in mind, one game does something one way and another does it another way. It's not like trying to run old DirectX games on new hardware. Completely different. Again, not trivial.
Could be wrong, and i'd love to be, but that's the impression i get.
Yep, I'm converted. If I could just communicate accurately now...Shifty Geezer said:Potentially, but with a warehouse full of 2 million boxed and packaged consoles how realistic is it for MS to unpackage each of them, update the software on HDD, and repackage? More likely there will be a software update on day 1 for download if there is any update to be had. Unless that's what you meant and I'm preaching ot the converted!
This guy already said exactly what I meant (in case you were wondering):mckmas8808 said:Huh? Care to explain and little more.
valioso said:you can get updates at the xbox 360 kiosks on the stores and over xbox live.