The "growth" of the "casual" market has more to do with people affixing the term "casual" to a growing list of hardware and software that has existed for decades without being classified under that misnomer.
The success of the Wii in and of itself is no proof of the growth of the casual market, no more than the lackluster sales of the GC or N64 are proof of the casual market in decline. Look at the top 10-15 selling games on the Wii and its not that different the top 10-15 list of any Nintendo consoles. There is going to be a Mario game, a kart game, a Legend of Zelda and the only thing missing from the Wii list is a Pokemon game.
The success of Wii has everything to do with non-gamers buying a gaming system. Why does a Mario game only has to be played only by core gamers ? The Wii controller is supposed to be less "scary" to use than standard controller. Casual Wii titles are closer to their lifestyle than some fantasy land adventures too.
Even Wii Sports and Wii Play don't stand as excellent evidence that the casual market is growing at a faster rate than the core market since they bundled to hardware. Using that same logic, one can surmise in 1980s that Duck Hunt with its ~23 million in sales made light gun shooting one of the fastest growing genre of NES generation. Even Nintendo brags that the average Wii gamer is a core gamer not a casual gamer.
http://www.pcworld.com/article/140575/average_wii_player_is_age_29_nintendo_says.html
Sure, but the Wii user base also include a large number of casual gamers. They can now be tapped via the Wii platform... as opposed to one-off titles.
The 360 is considered a core gamer machine but it sells more games through its Live service than game software sold through the iphone. I highly doubt that Live sales are being perpetuated by a bunch of casual gamers. To me, DLC games are spearheading a revival movement and simply reintroducing classic and newer games to gamers, which are attracted to the titles due to nostalgia and not simplicity.
You already said 360 users are core gamers, why would they suddenly become casual gamers ? You can't use 1 month of iPhone sales to argue that Live users are now casual gamers overnight. This is Wii's second year. We know there are casual Wii gamers out there. 360's DLC games are just different channel to the same people. It does not define a new market. At least not yet.
While the Wii's success is bound to attract developers, the weight of that attraction is also determine by success and if traditional third party titles still maintain the level of success of a GTA4, COD4, MGS4, AC and ~30+ platinum sellers than the Wii's attraction will be counterbalance by the PS360 market which is still bigger in terms of console numbers and much bigger in terms of software sales. Most of the top 20 list of the PS360 is populated by third party titles, this not true for Nintendo. Whats the highest selling third party game for the Wii? GH with about ~2 million in sales? How many third party titles from the 360 and PS3 top that number? Most third party devs will continue to target the PS360 with its resource abundant project because the PS360 represent a market they have dealt with for years. Most will throw resource limited project at the Wii and hope some sort of quirky feature piques the interest of the Wii faithful.
There are 2 different markets. One is growing very fast and largely untapped. It's up to the devs what they want to do. They sell similar number of units this year.
I not simplifying his statement. His statement was made to indicate that EA's current predicament was due to misjudging the market and not focusing on the Wii. I highly doubt that focus would have alleviated the problems EA is facing now. If EA is having trouble transitioning to the PS360 whos enviroment is not that different from the market EA has traditionaly targeted for years, how would focusing on the Wii been better which present a different market where traditional titles aren't having the easiest time of finding success outside of GH and a few other titles.
It would have allowed them to reach a different audience. EA has many separate units. I don't think you can put the same label on all their studios. They do mobile phone games too right ?
No, but how many third party pubs can pump out quality titles like Nintendo can? Most pub that rival Nintendo in size and # of titles produced depend highly on a few key IPs with a mountain of cheap titles with a portion driven by movie IPs. How many IPs or titles from Nintendo are be looked at as cheap garbage? A far smaller percentage than most other typical devs. Nintendo's mentality has been driven by need to almost exclusively support Nintendo consoles on its lonesome. You're not going to suddenly operate as insanely efficient as Nintendo just because you see the Wii as a hit. Nintendo software has been developed with the mindset to sell a console as well as itself. Most third party software isn't developed with such intention and won't be.
Sadly, this is the part where developers fill in (Are you one) ?
I'll leave it as that. As I mentioned, where there are money on the table, traditionally someone will move to take it. You probably have seen some attempts already. I expect to see more in the coming months -- specially if that base continues to swell.