Forza Motorsports 2 60fps, 4xAA, HDR, MB

expletive said:
I just cant see this shipping 2006 with nothing at E3 but a CGI trailer. Even if it does, i dont see how they can realize the scope they have in mind here in a polished package.

I take it you don't think there will be more than 3-4 PS3 launch games either, correct?

Or is there some double standard going on regarding CG demos at E3 instead of gameplay?
 
Powderkeg said:
I take it you don't think there will be more than 3-4 PS3 launch games either, correct?

Or is there some double standard going on regarding CG demos at E3 instead of gameplay?

You gotta admit that it's disturbing we don't even have a screenshot of the game though...
 
TheChefO said:
You gotta admit that it's disturbing we don't even have a screenshot of the game though...

http://i22.photobucket.com/albums/b344/TheSabath/forza2007screen4on.jpg

Not gameplay, but it does give you an indication on how far along they really are.


And there is this:

And so we shall. You're all here because you want to know what's up with Forza Motorsport 2. The game, in its current form, is completely playable. I was pleasantly surprised to see that the latest build is indeed running at a solid 60 fps sans the HUD.

http://forzamotorsport.net/devcorner/pitpass/pitpass01.htm
 
TheChefO said:
I heard about the 720 and the 60fps is quoted in the link but is there a link that it will also include 4xaa at the above res/fps w/hdr?

FP10 is the native format on the 360, so adding HDR effects that work with that format wont have a significant performance impact. That is 3 of the 4 so I don't see much reason to doubt the last point as well.

Yet 720p, 4xMSAA, HDR, and 60fps still don't tell us how good the game will look ;) There are a number of 360 games that do the above and look... bad! I guess the guy from 1Up who now works with the Forza team has said it looks a lot better than PGR3. We shall see...
 
Acert93 said:
FP10 is the native format on the 360, so adding HDR effects that work with that format wont have a significant performance impact. That is 3 of the 4 so I don't see much reason to doubt the last point as well.

Yet 720p, 4xMSAA, HDR, and 60fps still don't tell us how good the game will look ;) There are a number of 360 games that do the above and look... bad! I guess the guy from 1Up who now works with the Forza team has said it looks a lot better than PGR3. We shall see...

There are? I haven't seen/heard of any (?) True - it gives no indication of the other factors in graphics such as lighting, geometry, texture detail - but it does give us a technical level that as far as I know would be a first for 360.

I thought in order to do all of the above you needed to use tiling (10mb frame buffer)? Wasn't that just recently "added to the api"?
 
Powderkeg said:
I take it you don't think there will be more than 3-4 PS3 launch games either, correct?

Or is there some double standard going on regarding CG demos at E3 instead of gameplay?

Well, launch titles are of a slightly different breed because the priority is the date -at all costs-, not features, polish, graphics, performance, etc.

I expect there to be more than 3-4 launch titles for the PS3 but i also expect a lot of them to be unpolished, sub-par graphically, have features cut, etc. (like a lot of the 360's launch titles)

I'm going to assume that Forza 2 wont sacrifice any of these things to make a date, so with THAT criteria, yeah im a little concerned.

Acert93 said:
Yet 720p, 4xMSAA, HDR, and 60fps still don't tell us how good the game will look ;) There are a number of 360 games that do the above and look... bad! I guess the guy from 1Up who now works with the Forza team has said it looks a lot better than PGR3. We shall see...

I would expect PGR3 to look a lot better than PGR3 if it was shipping now instead of at launch though. Based on how great PGR3 looks, it doesnt seem like too high a bar imo.
 
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expletive said:
I would expect PGR3 to look a lot better than PGR3 if it was shipping now instead of at launch though. Based on how great PGR3 looks, it doesnt seem like too high a bar imo.

Considering it is the best looking racing game on the market (PC or console) I would disagree. I expect racers to get better over the next couple years, but PGR3 is definately at the head of the pack compared to NFS, Burnout, TDU, and so forth. Forza should look better seeing as PGR3 was a launch title, but PGR3 has the advantage of being in huge cities (and Bizarre taking pictures of the real world items and using them in game). Forza on the other hand has to deal with boring race tracks. This same problem occurs in MotoGP. e.g. This is a video I just saw about Forza, note when they compare the real track to the game track how BORING both look. It is hard to make a boring track pretty!

http://video.google.com/videoplay?docid=-4261577868516679739&q=forza
 
Acert93 said:
Considering it is the best looking racing game on the market (PC or console) I would disagree. I expect racers to get better over the next couple years, but PGR3 is definately at the head of the pack compared to NFS, Burnout, TDU, and so forth. Forza should look better seeing as PGR3 was a launch title, but PGR3 has the advantage of being in huge cities (and Bizarre taking pictures of the real world items and using them in game). Forza on the other hand has to deal with boring race tracks. This same problem occurs in MotoGP. e.g. This is a video I just saw about Forza, note when they compare the real track to the game track how BORING both look. It is hard to make a boring track pretty!

http://video.google.com/videoplay?docid=-4261577868516679739&q=forza

While it may be very hard indeed to pull off better scenery than PGR3, I think there's miles of headroom left for improving on the car models themselves.

The way PGR3 cars look in the showroom, that's how they should look on the track, and there's a huge difference IMO.
 
scooby_dooby said:
While it may be very hard indeed to pull off better scenery than PGR3, I think there's miles of headroom left for improving on the car models themselves.

The way PGR3 cars look in the showroom, that's how they should look on the track, and there's a huge difference IMO.

I agree there is a lot of head room, the PGR3 team said the same thing (something akin to once they dug into the 360 they realized they could have done things differently got much, much more out of the machine). I am only challenging the idea that the bar has not been set high ;) PGR3 is a great first effort that really was heads and shoulders above RR6 and NFS:MW. I guess someone can interepret "set high" differently, but being one of the better looking games on the market is pretty high in my book.

My other concern is the assets Forza is trying to replicate. PGR3 had it "easy" working with HUGE sky scrapers and bridges that gave an impressive sense of scale and allowed a lot of nice & natural HDR effects. It also provided a lot of natural color and contrast. Forza gets to recreate boring circular tracks with 30 foot trees in the background in Flatville, Indiana. Yawn!

Put another way, a fuzzy picture of a super model is more exciting than a high resolution picture of a hog! Unless it was a warthog from Halo, and then the former would be more exciting ;)
 
Acert93 said:
I am only challenging the idea that the bar has not been set high ;) PGR3 is a great first effort that really was heads and shoulders above RR6 and NFS:MW. I guess someone can interepret "set high" differently, but being one of the better looking games on the market is pretty high in my book.

I am not saying that PGR3 didnt set a high bar, just that the task of producing a better looking game 13 months later (from a 1st party no less) is not a bar that i would consider "high". I would expect a 1st party title 13 months after launch to eclipse a launch title, generally speaking.

In regards to PGR3 directly, i think its a gorgeous game and really a shining example of what we're in for this gen.
 
expletive said:
I am not saying that PGR3 didnt set a high bar, just that the task of producing a better looking game 13 months later (from a 1st party no less) is not a bar that i would consider "high". I would expect a 1st party title 13 months after launch to eclipse a launch title, generally speaking.

In regards to PGR3 directly, i think its a gorgeous game and really a shining example of what we're in for this gen.

I agree. If Forza doesn't look better than PGR3 it would be a disappointment. I can't wait to see how this game looks.
 
mckmas8808 said:
I agree. If Forza doesn't look better than PGR3 it would be a disappointment. I can't wait to see how this game looks.

Forza will obviously look better than PGR3. Even after the Bizz team worked on PGR 1 and 2, all of a sudden MS game studios brought out thier first simulation driving game and it looked alot better than PGR3. Ofcourse its not about how the game looks, its about how well it controls, which was the reason GT is considered better than better looking racing games
 
Forza 2 screenshot?
0010.jpg










Oh wait, that's real life.
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"Microsoft and Turn 10 Studios today announced the sponsorship of Risi Competizione’s Ferrari 430GT for the American Le Mans Series (ALMS).

http://www.risicompetizione.com/go/forza.cfm
 
Acert93 said:
FP10 is the native format on the 360, so adding HDR effects that work with that format wont have a significant performance impact. That is 3 of the 4 so I don't see much reason to doubt the last point as well.

Yet 720p, 4xMSAA, HDR, and 60fps still don't tell us how good the game will look ;) There are a number of 360 games that do the above and look... bad! I guess the guy from 1Up who now works with the Forza team has said it looks a lot better than PGR3. We shall see...

Can anyone confirm (link) that Forza will be 60fps & 4x aa & hdr & 720p?
 
TheChefO said:
There are? I haven't seen/heard of any (?) True - it gives no indication of the other factors in graphics such as lighting, geometry, texture detail - but it does give us a technical level that as far as I know would be a first for 360.

I thought in order to do all of the above you needed to use tiling (10mb frame buffer)? Wasn't that just recently "added to the api"?

There are a number of tiling methods on the 360, it was predicated tiling that was recently added at the API level. Further, any level of MSAA at 720p requires tiling; e.g. 720p with 2xMSAA requires a 14MB framebuffer, so Forza 2 wont be the first title at 720p with MSAA, HDR, and 60fps. If my memory is correct, DoA4 reaches the same milestones. I even read you can play it in a true 1280x1024 resolution.
 
Acert93 said:
If my memory is correct, DoA4 reaches the same milestones.

I remember hearing about doa4 but thats a fighting game. Not that it isn't impressive, just that the devs have a much more focused graphics target to contend with. I haven't heard of it being used in any other game type (racing, rpg, action, adventure, fps, etc) with a bit more going on on-screen.

Speaking of doa4 - I can't wait to see what team ninja does with NG2!
 
TheChefO said:
I remember hearing about doa4 but thats a fighting game. Not that it isn't impressive, just that the devs have a much more focused graphics target to contend with. I haven't heard of it being used in any other game type (racing, rpg, action, adventure, fps, etc) with a bit more going on on-screen.

Speaking of doa4 - I can't wait to see what team ninja does with NG2!

Can you imagine Ninja Gaiden 2 with the DOA:Xtreme Volleyball 2 engine (self shadowing ftw) and gritty, bad-ninja stylee? Oh baby, i think i need a tissue.
 
expletive said:
I am not saying that PGR3 didnt set a high bar, just that the task of producing a better looking game 13 months later (from a 1st party no less) is not a bar that i would consider "high". I would expect a 1st party title 13 months after launch to eclipse a launch title, generally speaking.

In regards to PGR3 directly, i think its a gorgeous game and really a shining example of what we're in for this gen.

I think the PGR3 developers would agree with you. In fact, they did, several times, when asked about if they would be doing another version, or if they had to make compromises for releasing PGR3 this early in the game's lifecycle.

Finally though, Logitech is coming with a 360 force feedback wheel, which would make the game actually enjoyable for me. I got PGR2 for my Xbox, but after enjoying it for 2 weeks on Live, I was irresistably drawn back to my Logitech wheel (over the course of my gaming career I've bought about 5 of their wheels already) and the PS2. Probably had something to do with GT ... .
 
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