People have to understand that developers generally patch bugs and mistakes, not design decisions. I know there are counter examples, and I know there is more of that on PCs, but I am just bloody sick of people wishing / hoping / proclaiming, "it'll be fixed / changed in a patch".
Incidentally, the same is true for gameplay observations from near final code (cf. Oblivion). It is simply not very likely that 2 weeks from the mastering date (while the game is already in certification) the developers will rewrite the shadowing or LOD-systems. Of course, then someone will argue that the built was old etc. But then, why would you bother organizing a huge press event, only to show off an version of the game that was current half a year ago? Might as well have shown it earlier then...
/rant off