Love_In_Rio
Veteran
!eVo!-X Ant UK said:Look's like this is the FIRST game to truely show how much impact HDR can actually make, its looooovvveeerrrrrly
Along with the most brilliant shadows system seen to date.
!eVo!-X Ant UK said:Look's like this is the FIRST game to truely show how much impact HDR can actually make, its looooovvveeerrrrrly
!eVo!-X Ant UK said:Look's like this is the FIRST game to truely show how much impact HDR can actually make, its looooovvveeerrrrrly
dukmahsik said:yeah it looks fantastic
Love_In_Rio said:by the way, i have not seen yet posted here these videos:
http://www.playerone.be/news_details.php?id_news=4913
Daryl said:This is exactly the type of graphically showy game MS needs right now. Keep the sales high when the early adapters are through and supply begins to catch up with demand.
MS should send these devs a big ol check..
expletive said:I wonder if, in the end, its better that this game didnt make launch.
mckmas8808 said:Heck yeah it's good. Some times games need to pushed back. This game is a perfect example. Ubisoft has done a great job too.
expletive said:My fault, i meant from a strictly marketing/sales standpoint. For example, even if it WAS 'ready' at launch i still think MS would be better off to have released it now instead.
http://www.computerandvideogames.co...com/interviews/interviews_story.php?id=134437How far is Advanced Warfighter pushing the Xbox 360 hardware? Can future Ghost Recon games push it any further?
Adrian J Fernandez-Lacey: We've a big advantage over many other developers at the moment because we spent a lot of time building the engine from the ground up, we were able to really maximise the multi-threading and multi-core technology. This gave a huge advantage not only visually but what we could do in terms of gameplay and stuff like that. It's hard to say how much of the box we're pushing, but say you simply ported a PC game you may be able to use the three processors but you'd use maybe 60% of it's true value, where as we've actually built the game for those three processors, so it's a different level of detail that we can get. Basically at times we're pushing from 80-90% of the platform's power.
Daryl said:Hmm, not sure I would be thrilled if they are already tapping 80-90% of the X360's power.
However, of course it is most likely PR talk.
Yes for me is more than sure that they are using tiling. They made the engine from the ground and we know that the single player has 4XAA .Daryl said:Does anybody know if GRAW is using tiling for AA? There certainly appears to be AA at work