thanks Nick for the information, and im sorry.
Just today, the publisher announced that it'll be rewarding the first 50 people dressed in "Final Fantasy costumes" who arrive at the March 9 launch event for Final Fantasy XIII with a free copy of the game's soundtrack. Oh, and also, Square Enix producer Yoshinori Kitase and art director Isamu Kamikokuryo will be there, signing whatever you want.
The release further entices attendees with "high-profile DJ and TV presenter Alex Zane," who'll no doubt be spitting hot fire into a mic all evening. The event kicks off at 5:30PM at the Oxford Street HMV in London and runs until the sun comes up -- or 7:30PM, whichever comes first.
we’ve worked with Square Enix to secure 100 very exclusive invites to the Final Fantasy XIII Launch Event in San Francisco. That’s right, 50 of you (plus a guest) will have the chance to mingle it up and play Final Fantasy XIII the day before it hits stores on March 9. It’ll be an afternoon of Final Fantasy where you’ll also get special fan treatment, browse a gallery of stunning artwork, check out some cool videos and meet the development staff. There are also some fantastic raffle prizes up for grabs.
WHEN: This coming Monday, March 8, 2010 (one of two afternoon sessions)
WHERE: San Francisco
...
http://blog.us.playstation.com/2010...l-fantasy-xiii-launch-event-in-san-francisco/
in case you're interested.
Eurogamer review is up. Also a comparison of PS3 and xb360.
http://www.eurogamer.net/articles/final-fantasy-xiii-review
http://www.eurogamer.net/articles/digitalfoundry-final-fantasy-xiii-face-off
So basically the flip side of Bayonetta. This time with FF XIII coded to PS3 and then a quick and very dirty port to X360.
Just shows that to get somewhat equal visuals on both consoles simultaneously requires some actual work in the porting process, and probably more importantly that consideration be given to each platforms weaknesses when planning out the art, assets, and rendering method before you even start making the game.
Regards,
SB
So basically the flip side of Bayonetta. This time with FF XIII coded to PS3 and then a quick and very dirty port to X360.
Just shows that to get somewhat equal visuals on both consoles simultaneously requires some actual work in the porting process, and probably more importantly that consideration be given to each platforms weaknesses when planning out the art, assets, and rendering method before you even start making the game.
As for video, OMG... WTF were Square Enix thinking in using Bink instead of VC-1 (or even h.264) on X360? That was a train wreck just waiting to happen and full of fail.
Heh, I think this makes the porting job for Bayonetta look brilliant in comparison.
Regards,
SB
So basically the flip side of Bayonetta. This time with FF XIII coded to PS3 and then a quick and very dirty port to X360.
Just shows that to get somewhat equal visuals on both consoles simultaneously requires some actual work in the porting process, and probably more importantly that consideration be given to each platforms weaknesses when planning out the art, assets, and rendering method before you even start making the game.
As for video, OMG... WTF were Square Enix thinking in using Bink instead of VC-1 (or even h.264) on X360? That was a train wreck just waiting to happen and full of fail. As the article notes, even people who re-encode BRD for pirating purposes do a better job at compressing fast motion video than SE did.
Heh, I think this makes the porting job for Bayonetta look brilliant in comparison.
Regards,
SB
3, SE really did a bad job because they feel loyalty to Sony/ anti-360 (sabotage of some mild sort). They needed a 360 port for business reasons, but did not put great effort in (tinfoil hat time).
Wow! Is this the lowest score a Final Fantasy game has ever received?
http://www.edge-online.com/magazine/review-final-fantasy-xiii?page=0%2C0
Sad, as FFXIII was my most anticipated games this gen.
Maybe 13 is just the unlucky number, and 14 will be a true Final Fantasy game again.
How was the game received in Japan?