bgassassin
Regular
Forgot all about this thread.
Could also include Nintendo being picky about clock speeds and how they like to sync them. They could be trying to avoid a last minute change like they had with GC. As you mentioned about deciding the process choice, that would affect that syncing. As a rough example guessing at the CPU being clocked at 3.645GHz, the GPU on a 40nm might be 607.5Mhz while at 28nm it could be 729Mhz or possibly even 810Mhz (from the CPU perspective 6x, 5x, and 4.5x respectively). That to me would be another reason why the clocks haven't been finalized.
Yeah, the processor speed would imply concerns for manufacturing (no binning) and thermal envelope.
Could also include Nintendo being picky about clock speeds and how they like to sync them. They could be trying to avoid a last minute change like they had with GC. As you mentioned about deciding the process choice, that would affect that syncing. As a rough example guessing at the CPU being clocked at 3.645GHz, the GPU on a 40nm might be 607.5Mhz while at 28nm it could be 729Mhz or possibly even 810Mhz (from the CPU perspective 6x, 5x, and 4.5x respectively). That to me would be another reason why the clocks haven't been finalized.