Fact: Nintendo to release HD console + controllers with built-in screen late 2012

I'm hoping its more then a marginal improvement over 360/PS3, that developer quoted earlier in the thread says it will be the most powerful system by far on release, which suggests more then just marginal. But then another recent comment from an analyst suggested he'd heard it was only 50% more powerful, so who knows at this stage? Still at least its basically confirmed that its more powerful, we'll have to wait and see by just how much.

Developer = A person who works with hardware and has likely actually seen what the console can do.
Analyst = Someone who speculates based on his beliefs and preferences without any solid fact to back it and has likely know nothing about the console as he would have no more access to information than the rest of us.

I would go with the developer.

Also, I was wondering how much more power the Wii U would have available if it wasn't rendering to two different screens at once?
 
Analyst = Someone who speculates based on his beliefs and preferences without any solid fact to back it and has likely know nothing about the console as he would have no more access to information than the rest of us.

As you're not an analyst I would have say you have no idea. Depends on the type of analyst. Some analysts DO have actual first hand knowledge. A lot of times they are even hired as consultants by the very companies that are announcing the new products. I worked for such an analyst & we did have that kind of access. Just realize that some analysts have their place & they wouldn't be in business as long as they have been if all they had access to was the same type of info that Joe Public has.

Tommy McClain
 
Also in his blog, he mentioned that the pad needs to be in the same room as the console, but Iwata revealed more:
http://techland.time.com/2011/06/09...ndo-president-satoru-iwata-talks-about-wii-u/
How's that going to work with games that use the touch screen simultaneously? eg. Let's say COD has a spy camera view on the WuuCon as you play on the TV. When you pull away from the TV, the WuuCon display has to revert to the main display, at which point you lose functionality of the WuuCon screen. That suggests either games have to be designed with this in mind and put nothing essential on the WuuCon that won't fit into a paused screen, or that play on the WuuCon is optional and some games won't support it.
 
I haven't dug through the entire thread, but it's confirmed that Cry Engine is now running on it.

http://www.develop-online.net/news/38014/Crytek-Were-bringing-our-tech-to-Wii-U

Straight from Crytek.

What I'm hoping is something that can do HD and maintain great frame rate without having to sacrifice either one. Doesn't have to have top of the line effects, as long as the art direction is great.

Seriously, have have any of you watched the tech demo or the Zelda demo? There is no question of whether or not it can do HD at 60 FPS.
 
How's that going to work with games that use the touch screen simultaneously? eg. Let's say COD has a spy camera view on the WuuCon as you play on the TV. When you pull away from the TV, the WuuCon display has to revert to the main display, at which point you lose functionality of the WuuCon screen. That suggests either games have to be designed with this in mind and put nothing essential on the WuuCon that won't fit into a paused screen, or that play on the WuuCon is optional and some games won't support it.

No idea, may be quick toggle between 2 screens ? Or let the developers decide.
 
No idea, may be quick toggle between 2 screens ?
That limits how devs can use the screen in innovative ways, and is another argument in favour of my expectations that WuuCon won't bring anything significant to the core franchises or game experiences. Even if a great idea is thought up for using WuuCon, supporting remote play will prevent its implementation. And anything that can be executed within a paused situation, like drawing football plays before the realtime action starts, can be performed with Wii, Move, and Kinect.
 
It boils down to initiative and upside.

It could turn out that developers throw all the resources to hit say... 1080p. They may also try to upsell DS mini-titles as controllers or cross play. Or they may use the new pad to prototype some ideas before/while they create a similar concept for tablet games.
 
Every other article I've seen had no problem at all with the sliders, I'm sure some do, but you make it sound like everyone does "even IGN", which isn't true at all.

They're probably just happy they're better than the 3DS' slider or the PSPs analog nub - that doesn't mean your COD/BF players will also like them - as the largely negative forum response to the Wii U would show. I mean to say that even IGN (ie in addition to those of us on here who predict a control issue) has picked up on it.

It also seems that the controller design is pretty much final so we shouldn't expect to see thumbsticks or analog triggers, unfortunately
http://www.gamasutra.com/view/news/35182/Nintendo_Wii_U_Design_Is_Near_Final.php

Did you ever consider the amazing idea that for this kind of controller those kind of sliders are the correct choice? Did you consider that maybe, just maybe Nintendo have included them for a reason?..

Of course there's a reason, namely aesthetics and perhaps cost too.

One that that really bothers me about the sliders is the position of the right one above the face buttons.

That design choice is probably a worse decision than the shape of the face buttons on the gamecube controller. It was ideal for a few games but made a lot of multiplatform games awkward.

Exactly - I said the same thing earlier - you wouldn't be able to 'claw' or press the buttons without releasing your thumb from the slider - it's no accident that every other controller with an analog stick on the right side (including the GC controller) has the buttons above the stick

It seems that the people who don't see the issue are probably looking to migrate from the Wii and so don't have much experience with regular controllers or if they do perhaps they don't play many competitive shooters.
 
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No, Nintendo has sucessfully reinvented Mario around several different genres and a plethora of games. I don't why you think you can generalize a phenemnom that specifically only occurs for a specific set of characters from one brand. Its not like Sega or Sony is burning up the charts with a bunch of Sonic and Crash Bandicott games spread across several different genres.

I think the original poster was hinting at Mario, as were i :)
 
Personally what concerns me about the platform is the online implimentation and multimedia functionality. The games are a given, and it looks like Nintendo finally realise the importance of gaining 3rd party development support.

It only needs to match the online featureset of the PS360 and multimedia functionality for me to consider buying it as my main system. If it doesn't then i may pick it up waaay later on down the line after a couple of price drops for the first party exclusives (don't expect them to get much to any third party exclusives).

They also need an online, smaller bite-size gaming store like XBLA & PSN, but then i guess their virtual console would serve as that. My fear for them is that it appears that they're trying to push for the hardcore and i really don't have any confidence in Nintendo to have any real clue what the hardcore want.
 
+50 % to current gen consoles sounds about right. GC to Wii kind of jump from current gen. In real world terms a smallish improvement, but huge jump from Wii anyway.
 
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To tkf and Dobwal - obviously I was being a bit provocative as far as 720p goes. Fact remains though - it was an intermediary format, and is being phased out.

Teasy said:
I'm hoping its more then a marginal improvement over 360/PS3, that developer quoted earlier in the thread says it will be the most powerful system by far on release, which suggests more then just marginal. But then another recent comment from an analyst suggested he'd heard it was only 50% more powerful, so who knows at this stage? Still at least its basically confirmed that its more powerful, we'll have to wait and see by just how much.

Unfortunately, we have no way of evaluating statements such as the ones you refer to. What does "BY FAR" in capitol letters mean? Does 50% apply to CPU, GPU or both? If GPU, then at the same or different target resolutions? Or was it a reference to memory size, as Rangers wanted to interpret it? We just don't know.

Taken as a whole along with other developer comment, it does seem as if the Wii U will offer processing power unequivocally above PS360 level, by some unknown factor that additionally has to depend on what you are trying to do, presumably to create headroom for easy adaption and extension of games optimized for other platforms. That's nice.

However, while it's understandable that they wanted to focus on the controller in their E3 presentation, I haven't seen any indication of whether Nintendo will give more details regarding the hardware at a later date. No "we will return to you later on the specifics" or some such. Has anyone seen any indication that more info will be forthcoming?
 
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