I think this kind of thing could prove to be detrimental to games, and not a benefit. There's this idea that you can put HUD information and maps on the secondary screen so the main display is clear and more "immersive", But this is actually moving in the opposite direction of things like new cars that project information on the windscreen so you don't have to look down at the dash to see your speed, gear, gas, etc. Likewise fighter jets all use heads up displays so pilots aren't distracted having to look down at instrument panels. Games have already experimented with putting important information closer to the reticle so you don't have to look to the edge of the screen when you are trying to aim at a moving target for fear of losing track.
There are sure to be good uses for a second screen, but I think the utility for "core" games, in specific these multiplatform ports, is going to be extremely limited.
I agree. We have HUDs for a reason. I think the controller could be useful as a map maybe for a game not unlike Uncharted where you might need a map to hunt for treasure, or use the tablet screen like Drake's journal, swiping pages with the journal up and useful while you're exploring an area.
Perhaps for a tactical shooter, you could use the controller's tablet stylus functionality to lay out a specific path for your AI buddies to take when they storm a room or area, instead of "go to this spot". Perhaps like in MW2, you can use the tablet to aim and guide incoming missiles, or as your view for the AC-130 gunship, while still being vulnerable to enemies that you can still see via your FPS view on the main screen, and take appropriate action against.
It's just that when in the thick of it, you don't want to take your eyes off your main screen when that needs to be your main field of attention. It's not that the second monitor can't immerse you, it just that it needs to actually lend itself to experience, not be an unnecessarily utilized gimmick.