Tagrineth said:I don't know if you noticed or not, but Tales of Symphonia completely on its own propelled GC hardware sales beyond PS2's for a week in Japan.
Tag, this is a perfect example, a title that should have had significant pull and caused a true inflection point in sales. Instead it caused a one week increase and then it normalized and returned to it's trend of negative growth.
How this is an example that's outside of the bounds of my comments I don't see. The fundimental point, as Z stated, is that Nintendo recieved no solid traction from it's big name, 1st party, releases this year. This is clearly a loss of initiative by very definition.
And then factor in the lack and contraction of the few 3rd parties to cushion the deficit - and you don't have a pretty picture looking forward.
That's before the price cut, even.
This is ridiculous. I can null it in two ways, you pick:
- The price-cut is like cup of coffee when you haven't slept in 64 hours. It will provide an artificial boost, but it won't eliminate the preexisting trend. Nintendo's Hard-sales are bad enough that halting production was economically more viable, even with the intrinsic losses from their fixed cost infrastructure, than producing even a reduced footprint of hardware that wouldn't sell. This means that sales have dropped to that large of an extent - A price-cut isn't the fundimental inflection point Nintendo needs to survive. It's effects will diminish quickly in todays marketplace.
- A price-cut! Sweet! What price is XBox and PS2 selling at in these regions? Explain again how bad it is that to even reach a somewhat static plane of sales, Nintendo needs to undercut it's competitors [eg. XBox] by almost 60%. Hell, I wouldn't even use this to support my case if I were you - it's that damn bad.
I don't quite see this 'undeniable trend' you seem to feel is so obvious.
Well, appearently Nintendo sees it; ergo the manufacturing halt. Can buy you some glasses that help equalize that bias meter of yours...