It's innovation in the sense that new coke was an innovation, however not all innovation are desirable, especially not at the cost of even more innovation.
Fromm all of them they chose the way that brings more innovation so I dont think it is at the cost of innovation, althought it could potentially be even more innovative with more power, but it still better than the other two.
About Wii Tennis, in a recent interview with the programmers, one of them stated that while they have only a few different animations to display, the actual spin and velocity of the ball are computed based entirely off the controller input. In other words, the animation triggering is gesture-based, but the actual ball movement is not.
That is very good news, I hope the AI can hold a challenge.
To be fair regarding system power, just looking at current games, we're no longer really hindered in terms of gameplay by things like view distance, the number of enemies onscreen, sufficient physics to make vehicles and the like behave intuitively, framerate, or having enough polygon/texture detail/pixels to tell what the heck you're looking at. Those things severely hindered PS1/N64 gaming to the point that very, very few of the games still feel even playable today.
There's obviously room to grow. Games with big, expansive levels and lots of bad guys in this generation don't have much terrain detail, which can affect gameplay when there's nowhere to take cover. Physics can improve a lot; environments in today's games were almost entirely static. In this and future console generations, it would be nice to see tanks busting through walls and knocking down small trees, high-caliber machine guns whittling away cover, and artillery blasting craters in the ground.
But that basic inability to make a 3D game with anything more than the most rudimentary action and environments has indeed been overcome by the closing console generation. I think 10 years from now, many current gen games will feel just as fun and playable as many of the games from the 16-bit era feel today.
Althought it is true that most innovation (already seen) from next gen it is derivative and in many cases it could have most of its (basics?all?) features on last gen (ie, AssasinsCreed is IMO one of the mosts* innovative next gen game yet we can see its roots more or less like, PoP meets Hitman in the Dark Ages, so maybe it is not that innovative) what they brings still worth and I will love to play them.
PS: here I am assuming such a game cant appear in Wii, althought in many I belive they could.
*other include Medal of Honor, crysis, Army of two and a few more AI intensive/persistent world based
GTA4 won't be on a Wii due to a lack of power, not the controls.
The game like it is in 360/PS3 no, but its gameplay, could it be possible?
As I said previously, the loss of innovation across the board on most conventional games not on the Wii will vastly outweigh the innovation gained on the Wiimote.
How do you know that conventional games on wii will not have innovation?
How do you know that Innovation on the Wii will be less important than the innovation on conventional games?
Any company that sees success on the Wii, great for them, but it's not going to stem the tide.
We all know that Nintendo, EA, Ubisoft and all of those that bringing lots and exclussive titles are so stupid in this industry, after all they are big companys because they are stupid
.
Some games I've seen like HL2, Cellfactor, and the upcoming Motorstorm do make good use of physics.
I am so happy,
two innovative (by specs) games on the PC in
3 years between a thousands of games and one is (almost) made to present the PPU.
.
Besides, GTA4 can be remade for Wii hardware. What's essential is that it should be built from the ground up on the Wii rather than porting it. Regarding AI, yes, I belive Wii can handle that as well. It has enough power for that.
If it could handle (what I expect to be) next gen GTA then
Crytek
In essence, it's how talented the developer is.
I wonder if he meant a fully featured (persistent AI, world and physics seems to have a big impact on it) Wii Crysis game, if so then it is probably true for most next gen games.
It seems to be hard to bellive yet it should run on a any single core CPU, so maybe it isnt that intensive anyway (besides gfx exclussive features).