I had no idea that by "make use" of a PC video card, you were talking about personally writing tech demos. Most people use video cards for playing video games, so that's naturally what I assumed. Anyway, you can get just as much use out of a console devkit. It's just a little harder to get.
that does not tell anything about the tech level of his desktop vis-a-vis his console.
For some time now, you've been arguing against some imaginary person who said that consoles are more powerful than PCs are something. For example, this later statement:
and i somehow thought here that the 'technological superiority' of the 360
Now "technological superiority" is in quotes.
Who exactly are you quoting? I'm curious. What else does this guy say? From implication, I've gathered that your imaginary argument foil thinks consoles have a technological edge on PCs, or are easier to program for, or something. I just want to clarify that I personally have said nothing of the sort.
your definitive statements on halo's origins.
You said Halo was a "port" from the desktop. No, Halo began development on desktop, but switched over to Xbox and was completed there, and the game was changed quite a bit in the process. That's more than just a "port." Outside of tech demos, there wasn't much in the way of PC software showing off that kind of stuff.
you can run folding@home on your sm3 destop gpu as we speak it'd be curious to know what can you do with a non-mature xenos at the same time.
folding@home isn't any more a mature piece of sm3.0 software than Kameo, Splinter Cell, COD2, GRAW, Saints' Row, Dead Rising, Oblivion, etc. I'm going to go out on a limb and say that folding@home leaves lots of features of an sm3.0 GPU dormant.