Yeah, games like Madden and Splinter Cell were real shovelware titles
I'd consider a game that consists of little more than franchise updates to be "shovelware," no matter hos many mouthbreathers will buy it. And did you actually play any of the Splinter Cells on Gamecube? They were ports of the PS2 versions, had bad framerates, awkward controls, major bugs (almost game-killing in Chaos Theory), and broken graphics. Splinter Cell on Cube was certainly not million-seller material. And driving games? Is anyone surprised that R:Racing Evolution and Auto Modellista sold poorly?
And last I recall, the Gamecube has been around for 5 years. What's your excuse for the other 4?
After the first year, the reputation was pretty well set, and things largely did not improve in terms of 3rd-party software quality. The 3rd party offerings didn't really improve. Why should I get excited about Ghost Recon 2 when Ghost Recon 1 was such garbage? Oh, surprise, GR2 on Cube is garbage, too.
Your claim that there is no incentive to make a good game unless your bad games are selling like hotcakes is ridiculous, and not true. The successful companies are the ones who figure out what the market wants, design games that the market will buy, and advertise them in ways that that will attract the market. It just so happens that on Gamecube, a lot of publishers didn't understand the market. It is simply not true that "Nintendo fans only buy Nintendo games," as the long list of million-selling Player's Choice titles on the N64 shows.
I think what happened in the current generation is that the third parties by and large just didn't get it. They didn't understand how to sell games to Gamecube owners. There were some exceptions. Factor 5 got it (and before you say that Rebel Strike should have sold better, remember that 60% of the game was boring and pointless). Sega got it. Sometimes, Ubisoft and EA got it. Namco got it right with Tales of Symphonia. Yuke's got it. The developers at Capcom got it, but the execs didn't. Free Radical got it with Timesplitters 2 (didn't get it with Future Perfect--multiplayer levels were awful). Activision got it sometimes. But a lot of them were just plain clueless.
And you completely don't understand the point. The standard of comparison on Nintendo platforms is Nintendo software. If Wii games have worse graphics, worse controls, and worse content than the 1st-party offerings, I don't expect them to succeed. And that has nothing to do with PS3/X360.
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