Mainly because of my son I now no longer trade my games, that along with never getting any real value from the trade. So I am ok with no used games along as it means say a $49.99 retail new, or even more casual type games for much much less. (thinking those Rare games at $39 for example)
From a consumer friendly stance I don't like it, especially if a publisher can keep prices high and won't drop them based on demand. Used game are important to the overall market, regardless of the bottom line to the developers. I buy new to support the work, but I remember when I had to scrape the couch for change and then console gaming was all used games for me.
Double edge sword this all is, if we are to see the rumors pan out to be true. No used game helps the content providers, should lessen black market sales, hurts the consumer and therefore could lead to overall console sales in general. Lower attach rates, etc. If this is true, maybe there is an end-game that makes sense that we do not see yet. $1 to transfer a used license, etc.
What worries me the most, is how will mutiple console households be handled? I have 4 Xbox and I use the family plan, and what bugs me is that my XBLA content is not easy to move around. I can't play Dust in the living room and then switch to my computer desk if the wife wants to watch AIV. I was (erm am) really hoping that MS works this out so I can easily move around the house with my content. Having a disc already works! I can have it installed on each console, using the cloud save I just move to another room. Really would like to see this improved for XBLIG, GoD, and XBLA for sure!
Always online for me is fine, even my thermostat is online so my house is already fully wired. Seems a bit odd to me though to make this required, yet again this makes your mass market product less consumer friendly and
harder to use. No longer is it just plug and go. So I have to wonder if this rumor is really true, and if it is how they actually think it will work out for them. I have to guess it might work in one market and then be none existent in another market - maybe they know this and have worked it all out. I just don't see the gains to be less consumer friendly, is this due to the used game/piracy and is the lost sales of consoles and content that much larger?
Kinect is great, but we only use it for VC for streaming videos, and I really like it Skyrim and Mass Effect. Dragon shouting at night when the wife is sleeping is great! ;p Motion controls can stay away from my view, only game that my son will play is Kinectimals though he really loves it. I do worry that if a Kinect mic is built into the console that it will be rather worthless in my case, it would be in most all of my installs too far away from the screens to be useful.
Been great to read these forums over the years, hope to actually contribute.
Originally Posted by
bkilian
Yes, going into gamestop actually makes me angry. I took some games back once, and they gave me about $6 a game, and then turned around and sold them for ~$54. A 10% discount does not scream "used" to me. Nowadays I pre-order my games online, and usually get either the same 10% discount, or extras with about that value. Gamestop is dead to me.
I tend to hold on to games until they have no trade value even though used they are still $40 or $50. For me I would be ok with no used games (I don't buy them anymore) and seeing lower retail prices that still benefit myself and the publisher. However, I don't think no used games is the right thing for consumers, and at this point until I know "if" and "how" it will work I think it will be harmful to both the developers/publisher and console makers.
I used to have a retail store, so I know how horrible the markup is for a low volume retailer on games and consoles, if you want to stay open as a store you make it off used. New just gets the customer in the doors, the $5 markup just hurts after you paid shipping anyway.
It is such an interesting problem this all is, if the rumors are true for either party or both, I can't see how it helps the overall market. I know why the publishers want it, but what is the breakeven of lost sales vs used game only sales? What is the breakeven to less consoles in the market to sell content to. And please keep the micro-transactions away from me I have stopped playing any game that has gone from a monthly fee to free with micro transactions. So if EA is doing that and it hurts my experience with the next ME game, well honestly I am not sure I will even buy it.