DriveClub by Evolution Studios [PS4]

I disagree weather, lightning system and day and night cycle in Drive Club is very important and what make this game unique. It affects the visibility and made each race unique.

While it is the technical showcase for DC, I don't think it affects gameplay to the point that you can't have fun driving without it in. Like I said, what would affect the gameplay more IMO is pushing graphics essentials to a game first (i.e. getting rid of aliasing, having more detailed textures, etc..).
 
While it is the technical showcase for DC, I don't think it affects gameplay to the point that you can't have fun driving without it in. Like I said, what would affect the gameplay more IMO is pushing graphics essentials to a game first (i.e. getting rid of aliasing, having more detailed textures, etc..).


Having more detailed texture are not essential to racing gameplay. It is just eye candy.

I agree texture filtering and AA play a big role in racing gameplay. I hope in future they can at least improve Anisotropic filtering in Drive Club 2 and Forza Horizon 3 for Playground Games... Good AF is not common in current gen console title and not only in racing games...

I hope they can find better AA solution with deffered rendering like in Uncharted 4...
 
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Drive Club without the weather and lighting system is not Drive Club... I think it is probably one of the first technical choice they had done...

On console you do some choice and compromise...
 
While it is the technical showcase for DC, I don't think it affects gameplay to the point that you can't have fun driving without it in. Like I said, what would affect the gameplay more IMO is pushing graphics essentials to a game first (i.e. getting rid of aliasing, having more detailed textures, etc..).
What? I'm sorry but this made absolutely no sense to me. How does better AA and texture detail affect gameplay more than lighting and weather? :-?
 
Well, I bought Assetto Corsa last night on Steam and while it has no day/night cycle, no volume clouds, no global illumination, and no weather affects or collision parts, its still a better gameplay experience than DC. Firstly running at 4k resolution @ 36fps with 16x anisotropic fitlering displays a much much cleaner image than what DC can muster.
Sorry but there's way too missing the point here mixed with stating the obvious to be taken seriously.

Also, I thought the PC master race discussions were meant to be cut in here?
 
What? I'm sorry but this made absolutely no sense to me. How does better AA and texture detail affect gameplay more than lighting and weather? :-?


IQ is important for racing game. GT, Forza Horizon and Forza were among the best IQ on PS3/360 (resolution and AA)

Bad AA and bad filtering texture affects visibility and gameplay in racing game.

You will never see sub 1080pon exclusive racing game on PS4 and Xbox One...
 
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IQ is important for racing game. GT, Forza Horizon and Forza were among the best IQ on PS3/360 (resolution and AA)

Bad AA and bad filtering texture affects visibility and gameplay in racing game.

You will never see sub 1080 racing game on PS4 and Xbox One...
I'm not saying IQ can't affect the gaming experience. I'm questioning how it's more important than lighting and weather. I mean, is DC's IQ that bad that it affects gameplay? If not, then I'm glad they focused on lighting and weather, because that's what makes DC shine.

I'm sure DC2 will have better IQ.
 
but about the amount of details on the trackside i'd day DC renders more things in the scenery.
It's an interesting case. DC is very aggressive about showing huge sweeps of land covered in foliage, but this necessitates some compromise on the quality, even with near-in foliage.

Even in this picture:

http://i.imgur.com/bJ4bXyj.jpg

It's very hard to tell that the side is being displaced. The camera doesn't allow you to view the car from any angle so it's going to be hard to judge. With the bumper though, you can clearly see it.



I'll play it again tonight and beat it up pretty good to see if I notice them. Not I'm not relenting on my claim yet. ;)
I repeat: Did you look at the pictures I Iinked? Because this doesn't seem like something that can even be debated. I guess I'll go ahead and post the pictures directly:

B5r-pfOIQAA01Dd.jpg:orig

B5r-nF5IMAA-GCL.jpg:orig
 
Why would anyone care about photo mode in a game?
It's a feature that's proven remarkable popular, and actually forms something of a metagame now. It's a photo-safari with the challenge being to find the best photo. I guess no-one can really predict what'll be considered entertainment as it's found in the unlikeliest of places.
 
What? I'm sorry but this made absolutely no sense to me. How does better AA and texture detail affect gameplay more than lighting and weather? :-?

You misunderstood what I meant by "gameplay". Sorry. Actual gameplay isn't affected by lighting/weather from your definition. For example, when it rains, it doesn't make your car slide all over the place. You don't lose grip when you accelerate. You don't understeer dramatically when there's water on the ground. And the day changing to the night does nothing. It's eye candy just as another poster mentioned me wanting higher res textures as eye candy. However, having better AA and texture detail (so you can actually see things on the road much further ahead which is crucial to driving in general) makes for a better gameplay "experience".
 
It's an interesting case. DC is very aggressive about showing huge sweeps of land covered in foliage, but this necessitates some compromise on the quality, even with near-in foliage.


I repeat: Did you look at the pictures I Iinked? Because this doesn't seem like something that can even be debated. I guess I'll go ahead and post the pictures directly:

B5r-pfOIQAA01Dd.jpg:orig

B5r-nF5IMAA-GCL.jpg:orig

I did not see those. Thanks for verification. I will relent. :)
 
You misunderstood what I meant by "gameplay". Sorry. Actual gameplay isn't affected by lighting/weather from your definition. For example, when it rains, it doesn't make your car slide all over the place. You don't lose grip when you accelerate. You don't understeer dramatically when there's water on the ground. And the day changing to the night does nothing. It's eye candy just as another poster mentioned me wanting higher res textures as eye candy. However, having better AA and texture detail (so you can actually see things on the road much further ahead which is crucial to driving in general) makes for a better gameplay "experience".
Huh? It's the complete opposite. Lighting and weather affect visibility. Weather affects car handling/physics. These things actually affect the gameplay/experience, as they do in real-life racing.

Better AA/texture detail is just eye candy. It would add little to nothing to DriveClub in terms of gameplay.

Sure if DriveClub had terrible IQ/textures to the point where visibility was an issue, then improving them would help. But I'd still argue that lighting and weather affect gameplay more, unless it was a pixelated mess.
 
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Actual gameplay isn't affected by lighting/weather from your definition. For example, when it rains, it doesn't make your car slide all over the place.
Lighting and snow have a huge affect on visibility. Wetness affects traction.

Relatively speaking, cleaning up the IQ would do practically nothing.
 
Having more detailed texture are not essential to racing gameplay. It is just eye candy.

I agree texture filtering and AA play a big role in racing gameplay.[/qiuote]

Well, to a point. I want more texture detail so that the filtering won't look so dramatic. Given the current texture size of the road, I don't think you could get away with a better filtering sampling but I think what would help DC more is higher res textures. Even if they used the same filtering algorithm, you'd see more details the further away the texel is from camera. That's a guess anyway.


I hope they can find better AA solution with deffered rendering like in Uncharted 4...

Agreed.
 
I think you need to play the game a bit more before passing judgment on its gameplay.
Surely after your tech assessments you'll have time to get into it, took me a little while but it became a lot of fun.
 
Huh? It's the complete opposite. Lighting and weather affect visibility.

To an extent.. you do have windshield wipers. And well, if there was no weather, the lighting would be just fine. I'm not saying take away all of the night because that does affect gameplay. But imagine driving at night in DC and then having low LOD too. I'd much rather the devs take away the dynamic portion of the day/night if they could add better AA or texture filtering. That's my point.

Weather affects car handling/physics. These things actually affect the gameplay/experience, as they do in real-life racing.

I played in the rain in DC and it didn't seem to affect my driving ability at all. Should I play it more? I seem to be able to still race just fine as I would if the ground was dry.

Better AA/texture detail is just eye candy. It would add little to nothing to DriveClub in terms of gameplay.

I'm talking gameplay "experience" not the actual mechanics of the gameplay.
 
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