Hope DF does another analysis to see if its still perfectly locked 30fps. I wonder how much room is left.
I've been playing for a couple of hours and it's rock solid. However my driving in heavy rain is quite bumpy!
Hope DF does another analysis to see if its still perfectly locked 30fps. I wonder how much room is left.
I've been playing for a couple of hours and it's rock solid. However my driving in heavy rain is quite bumpy!
obviously only exist in a small bubble around the car
SO, how is the game doing, still online problems?
Connectivity isn't perfect 100% of the time, but for most intents and purposes it's been working beautifully for quite a while now.SO, how is the game doing, still online problems?
Yes, but my point is that it's obvious in this case. The particles look like heavy opaque objects, and there's not a sense of continuity between "these white plastic objects flying at my face" and the rain/snow "fog" effect in the distance. What bothers me isn't that they aren't individually modelling every raindrop in a 20 mile radius; it's that it feels like they're not, because the final appearance it gives doesn't have a nice visual balance to it. I immediately see the individual aspects of the rain operating independently of each other.This is how weather simulation is done in games, isn`t it?
I just love how the water moves on the windshield and how it is collected by the wipers. Amazing work
That doesn't really demonstrate anything; you've just chosen a really blurry image that partially hides one of the components of the issue I'm getting at.@HTupolev
My initial impulse was to argue you to death, but ... they say that one picture is worth a thousand words:
http://giant.gfycat.com/LateWhimsicalAnchovy.gif
the way rain particles are rendered in-game isn't very good; with comparable shuttering,