Top stuff. I had a 256.
Same happened to me....I had a 256 but it left a bad taste in my mouth because a few months later the ddr ones hit and were much faster.
In this episode, John Linneman and Audi Sorlie discuss various news from the retro community over the last few months, including the exciting updates for the MiSTer project, OpenLara bringing Tomb Raider to 3DO, Castlevania whipped up on the Amiga and so much more
I skipped the Geforce 256, I was riding my Voodoo3 until it wouldn't play games anymore, then I switched to a PowerVR Kyro, had that for about a year and then jumped to a Geforce 3. Honestly, had I purchased a Geforce 256 or DRR, I probably would have not upgraded my main system until the Geforce 4 came out. That era, though, was really fun for graphics cards. I had that Kyro and a friends had a Savage 2000, and the time we spent tweaking to get games working or performing properly was often just as fun as the games themselves.
Oh, for sure. I went from that GF3 to a Radeon 8500, a sidegrade more than anything, but I moved that GF3 to my wife's computer and I was more comfortable tweaking settings with that radeon. And then I got a 9700, and that card was like the Voodoo 3 for me. Kept it for a long time. Actually, I think it was about 2 years, and while that won't seam like a long time, I was upgrading every year back then. And I only upgraded because a friend bought a Radeon X700pro (I think), and for whatever reason it wouldn't work in his system but it worked in mine, so we traded. The card I got from him was 20%ish faster, but I was happy enough with that 9700 where I would have had it for at least a year or two more.Those were the days of driver-problems, tweaking, OC'ing, often 'needing' to upgrade as graphics were not held back as much and scaling wasnt really a thing yet. While the GF4 series were very capable, soon enough HL2 would favor the 9700 series from ati.
Good times.
As an easter egg within Homefront: The Revolution (developed by Dambuster Studios and released by Deep Silver in 2016), players could use an in-game arcade machine to play the first two levels of TimeSplitters 2, remade in high-definition.During 2021 interviews, developer Matt Phillips revealed that the game actually contained a full 4K resolution remake of the game.The unlock code required to access the full version (including multiplayer features, if the arcade machine were moved to a different map) had since been lost by Phillips: however, he had given it previously to a friend to "leak" in a Discord channel (which the friend had been banned for from the channel),thereby allowing Xbox principal software engineer Spencer Perreault to obtain the code several days after the interview and share it on Twitter.An insider source later confirmed to Eurogamer that the unlock codes were from the original game (likely for testing or press versions) and that the easter egg had only ever been intended to cover the first two levels; however, the fastest way to include those levels was to include the full story mode, with a "soft-lock" in place.Dambuster only realised there was a way to unlock the full game after Homefront shipped.There were things like Timesplitters