Digital Foundry Article Technical Discussion Archive [2016 - 2017]

Status
Not open for further replies.
Triceracop.jpg
 
Performance Analysis: Firewatch
What went wrong with the PS4 release - and does patch 1.02 really fix all of the issues?

Largely a rehash of the article on the 1.01 patch and a bit of a daft analysis since DF know performance isn't going improve drastically until mid-March Unity engine rebuild. Slow Friday journalism at its best :nope:

edit: Slow Friday posting at its best :nope:
 
Last edited by a moderator:
Sounds like it already improved.

The real shame here is that while patch 1.02 might not be perfect, it's a colossal improvement over the launch code - a night and day difference that emphasises that the game really shouldn't have shipped in that condition on day one.
 
Last edited by a moderator:
Performance Analysis: Firewatch
What went wrong with the PS4 release - and does patch 1.02 really fix all of the issues?

Largely a rehash of the article on the 1.01 patch and a bit of a daft analysis since DF know performance isn't going improve drastically until mid-March Unity engine rebuild. Slow Friday journalism at its best :nope:

I think this is the first coverage of Firewatch that DF has released.
 
I would have thought Unity would be better now, but it still gives crap performance.
Maybe it's a matter of how much is being rewritten for optimisation? If they are reworking a lot of the underlying engine, development and testing could be pretty slow.
 
Unity runs on an unholy amount of stuff and is incredibly flexible. You can turn the engine to just about any type of game and then run it on phones to consoles to browser plugins.

Given everything it does and everything it does it on I think Unity is quite an achievement.
 
I think this is the first coverage of Firewatch that DF has released.
My bad, you're right. The last article was a news piece. Since Eurogamer stopped using "Digital Foundry" in the article titles it's not always clear if it's a light DF performance piece or a news piece. Maybe this is why DF articles now refer to themselves in the third person - because Eurogamer have stopped specifically identifying them as authors of a particular article.

I still think it would have served them better to wait for the patch that was reported three weeks ago but isn't due for another two weeks. Then they could a good comparison piece without retreading old ground.
 
How to upgrade your Dual Shock 4 - with Xbox One controller parts
Digital Foundry creates a more durable hybrid pad and tests out a 2x capacity battery replacement.

But the good news is that the flaking stick issue is now a thing of the past. The upgraded Dual Shock 4 now has the durable sticks it needs and months on, they're still performing well with no wear and tear issues. What's impressive is just how seamlessly these Xbox One sticks simply slotted in - though we appreciate personal preference factors in when it comes to which is a better fit for games.

We've not had issues with the sticks on any three of our DualShock4 controllers (two day1 controllers, a white one about a year old) but the battery life boost would be very welcome! Shame it didn't work.
 
Last edited by a moderator:
I replaced my analogue sticks from my launch day controllers with some that I bought off ebay. They look exactly like DS4 sticks but they have lasted a long time without any noticeable wear. I do like the rubber feel of the DS4 analogue sticks over Xbox One's stick though, and the convex design with a border feels much better to me. Apart from that I also replaced the battery with higher capacity 2000mAh batteries as instructed in this reddit thread.

Pretty happy so far, I'm not sure why DF didn't see any increase in battery life because I sure did see it and it's easily doubled. If they are using the onscreen meter as a measure then that is inaccurate as it won't work with the replaced unofficial battery properly. I've had instances where I've gone to play for quite a while even after the battery sign telling me that it's depleted or about to be depleted . The reddit post I liked above makes a note of this:

  • Timed gaming sessions were 12.5+ hours, and 13.5+ hours after a full drain & recharge cycle. (ear buds, dim lightbar, vibration on)
  • With a larger battery, the PS4 battery meter is no longer accurate.


The only controller I like more than this is the Xbox Elite controller due to the extremely high build quality of that controller. Also anyone who opens up the DS4 pad the first time (or even the 2nd or 3rd time) is guaranteed to disconnect the touchpad accidentally without realising because of how easy it is for the clash to disconnect.
 
Last edited:
My launch controller started to tear after about 1.5 years of playing Trials Fusion and Destiny so they took quite a bit of abuse. I heard the newer batches of controllers (mid 2014 and beyond) are better.

I was considering replacing them with XB1 sticks but I just bought some Grip-Its thumb grips. They come in a package of two for a few bucks so I put them on my new controller as well.

The DS4 feels nice in the hands but the actual build quality and battery life could definitely use some work. Definitely a step back from the DS3 in those areas.
 
In DF video you can see how terribly is flat ribbon cable folded.
Ribbons were developed for tight angle folding. And that was back in the day when ribbons were thicker and often 1" wide or greater.
 
Hm, it's nice to see that the framerate and screen tearing issues have been solved, although they didn't seem that jarring to me when I played the game... Maybe I didn't find them so bad because I really enjoyed the game... and other things caught my eye as well (the hands, ugh!).

BTW, good game. I'm happy that PS4 users have the opportunity to enjoy it.
 
Status
Not open for further replies.
Back
Top