Secretly hoping for Primal spin-off with robots and lasers.Horizon
Maybe Rex Colt can go back in time and ride a T. Rex.
Rex Colt and Dinobot would be the best buddy cop game ever.
Secretly hoping for Primal spin-off with robots and lasers.Horizon
Maybe Rex Colt can go back in time and ride a T. Rex.
Rex Colt and Dinobot would be the best buddy cop game ever.
Dinocop
Dinocop
The real shame here is that while patch 1.02 might not be perfect, it's a colossal improvement over the launch code - a night and day difference that emphasises that the game really shouldn't have shipped in that condition on day one.
Performance Analysis: Firewatch
What went wrong with the PS4 release - and does patch 1.02 really fix all of the issues?
Largely a rehash of the article on the 1.01 patch and a bit of a daft analysis since DF know performance isn't going improve drastically until mid-March Unity engine rebuild. Slow Friday journalism at its best
Maybe it's a matter of how much is being rewritten for optimisation? If they are reworking a lot of the underlying engine, development and testing could be pretty slow.I would have thought Unity would be better now, but it still gives crap performance.
My bad, you're right. The last article was a news piece. Since Eurogamer stopped using "Digital Foundry" in the article titles it's not always clear if it's a light DF performance piece or a news piece. Maybe this is why DF articles now refer to themselves in the third person - because Eurogamer have stopped specifically identifying them as authors of a particular article.I think this is the first coverage of Firewatch that DF has released.
- Timed gaming sessions were 12.5+ hours, and 13.5+ hours after a full drain & recharge cycle. (ear buds, dim lightbar, vibration on)
- With a larger battery, the PS4 battery meter is no longer accurate.
Ribbons were developed for tight angle folding. And that was back in the day when ribbons were thicker and often 1" wide or greater.In DF video you can see how terribly is flat ribbon cable folded.
Hm, it's nice to see that the framerate and screen tearing issues have been solved, although they didn't seem that jarring to me when I played the game... Maybe I didn't find them so bad because I really enjoyed the game... and other things caught my eye as well (the hands, ugh!).